Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Pete Hines yaps about Oblivion E3 demo

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,038
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion

Our old pal <b>Pete Hines</b> has decided to post <a href=http://www.elderscrolls.com/codex/team_e32005.htm>something interesting</a> about <b>Oblivion</b>'s E3 demo. Sadly, he failed, but at least he tried, so let's be supportive here.
<br>
<br>
<blockquote>So we've spent months talking about what the demo would include, and weeks and weeks working diligently at it. What parts of the game to show, what happens in those areas, different kinds of combat, magic, stealth, dialogue, our Radiant AI…everything. Most of that ends up being Todd's call. He figures out what parts of the game look the best, and work together, and tell the story of what this game is about and what lets you do.
<br>
<br>
So we've got amazing forests, killer dark dungeons, and grand cities. We show interiors and exteriors, dialog, quests, fast travel, and more. We show them the new combat system, a taste of stealth gameplay, some of our magic system…you get the idea (and I'll bet it makes you salivate, eh?) It's a great cross-section of the game in about 25 minutes.</blockquote>
<br>
Great story, Pete! I bet it's a blast at parties! Well, the good news is that MSFD would be able to talk about his magic system soon. Whenever you are ready, Steve. We are in the "eagerly anticipating" mode.
<br>
<br>
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,939
Type for yourself. I'm not. And, oh, you are the Newsboy today it seems. :D
 

corvax

Augur
Joined
Jul 13, 2004
Messages
731
if you're gonna bash oblivion at least try to make some sense
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
Right...

Anyway, I sure can't wait to see that video!

Will bethesda release it on the web? I hate watching stupid video taped E3 demos. :lol:
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Damn right jiu. I hope they release the video. It'd be a real pisser if I had to watch someone's taped copy.
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
We've got a roughly 25 minute "live" demo (as in Todd Howard will be playing through the demo on a PC) that we'll be showing at E3, and a 2 minute trailer. I'm sure that the trailer will be widely available for download some time in the next couple weeks, if not at elderscrolls.com then certainly at other gaming news sites. The trailer is roughly 90% gameplay footage, which I think is rather refreshing.

I don't know if there are any plans to release footage of the demo at this time. But it is a pretty cool demo, and shows a great deal of the game's features beyond just the pretty pictures that most every game has nowadays.
 

Greatatlantic

Erudite
Joined
Feb 21, 2005
Messages
1,683
Location
The Heart of It All
Yeah, I'm sort disturbed by the trend of showing off your game's CGI scenes instead of showing off your game. Any chance that more definitive release dates have been mentioned? And you can keep the pretty pictures for cubicle wall, I want to hear about gameplay! How big? How will dialogue work? Will I get to use a Hammer to beat giant squirells? Never hurts to ask, right? Oh, and how many playable races will it have?
 

Rulion

Liturgist
Joined
Dec 10, 2004
Messages
424
Location
bath salt city
I'm really curious about the dialogue. To me it's the most important part of a game. I spent all day reading through the Oblivion site, and I'm really looking forward to it.

Since you guys know a lot more than me: Did I misinterpret what I read in believing that they're going to get rid of subject-heading speech and go for seeing your question/threat/compliment completely formed in sentence format? And making NPCs all more unique and not just mindless filler? If so, that would take care of my biggest gripe with MW. I simply got tired of it since it was all killing monsters and no refreshing chatter to change the mood.
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
The demo gets into all that -- quests, dialogue, the user interface, map, journal, etc. I'm sure there'll be detailed writeups of it once the news sites see the demo. The trailer is more like a movie trailer, basically giving a synopsis of the game's story.

The dialogue is different from Morrowind -- no more hypertext. You have a list of topics to ask about and/or responses to what the NPCs say to you, and you can also attempt to modify their disposition towards you at any time. Control of what NPCs have which topics is much tighter, so you won't run into bunches of folks with the same dozen topics. And as I've mentioned before, you'll get information from simply listening in on NPC conversations -- if something quest related is mentioned, it's automatically added to your journal.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,749
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
MrSmileyFaceDude said:
And as I've mentioned before, you'll get information from simply listening in on NPC conversations -- if something quest related is mentioned, it's automatically added to your journal.
Is it possible that the player doesn't pay attention and suddenly discovers that his PC has overheard some conversations that the player doesn't know anything about? E.g. if you walk through a crowded market thinking about penguins and among the 5 audible conversations there's one that has 2 people 10 metres behind you talking about The Great Spoon of Doom, will the Spoon of Doom info be added to your journal?
This function, while certainly desirable, seems to be very hard to implement properly.
 

Rulion

Liturgist
Joined
Dec 10, 2004
Messages
424
Location
bath salt city
MrSmileyFaceDude said:
The dialogue is different from Morrowind -- no more hypertext.
I love you. Anything that goes away from the dry, boring, oh-look-at-me--I'm-looking-for-quests rapid fire clicking of MW would be a step in the right direction. I really can't wait for this game to come out. Combat sounds cooler because of the timed, strategic 1 v 1 focus. Someone needs to develop a USB shield with force feedback!
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
MrSmileyFaceDude said:
And as I've mentioned before, you'll get information from simply listening in on NPC conversations -- if something quest related is mentioned, it's automatically added to your journal.

This sounds pretty good, at least in the context of being used in an emergent gameplay scenario (ie, no specifically scripted sequences to which the player will listen to at the same moments, but something like ocasional audio blurbs which the player may or may not listen to depending on where and when he is at a given place).

By chance, is this feature exclusive to NPC comments? What are the odds that there will be audio blurbs used to give the player awareness of creatures in the big outdoors?

Speaking of which, are these audio blurbs affected by distance? Would a PC walking around some feet away from a conversation between NPCs fail to listen to the conversation because of how distant he was from it, or is it being handled differently?

Oh and add lesbian romances ke ke ke
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Elwro said:
MrSmileyFaceDude said:
And as I've mentioned before, you'll get information from simply listening in on NPC conversations -- if something quest related is mentioned, it's automatically added to your journal.
Is it possible that the player doesn't pay attention and suddenly discovers that his PC has overheard some conversations that the player doesn't know anything about? E.g. if you walk through a crowded market thinking about penguins and among the 5 audible conversations there's one that has 2 people 10 metres behind you talking about The Great Spoon of Doom, will the Spoon of Doom info be added to your journal?
This function, while certainly desirable, seems to be very hard to implement properly.

Maybe this could be handled with subtitles refering to important dialogues occuring, plus a small pop up warning indicating that a bit of info was added to a journal. If you walk along a market you can hear dozens of voices, and overlapping, the voices of the NPCs having a convo, and only their speech would be subtitled. Plus proximity and all that.
 

Rulion

Liturgist
Joined
Dec 10, 2004
Messages
424
Location
bath salt city
Role-Player said:
Oh and add lesbian romances ke ke ke
Or any type of sex scenes at all. I'm a strong supporter of this. I want these improved graphics to be put to work by animating busty, scantily clad females.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
How does the game determine whether or not the player overheard a conversation for purposes of journals, quest scripts or other things? It's easy enough to just toss all these overheard convos at the player and leave it up to him to remember one or the other, but having the game work it out is trickier.
 

Santera

Novice
Joined
Jan 31, 2005
Messages
10
Location
Russia
MrSmileyFaceDude said:
you'll get information from simply listening in on NPC conversations -- if something quest related is mentioned, it's automatically added to your journal.

Will these conversations be subtitled?
This is very important for all who is not fluent in English (as me for example :) ) . It'll be rather difficult to listen to a dozen different conversations at once and extract useful info.
If there won't be subtitles we can only check our journals hoping to see there smth interesting and useful . Of course, it is a solution also, but it's not so fun.
 

Rulion

Liturgist
Joined
Dec 10, 2004
Messages
424
Location
bath salt city
I'm imagining the "important" conversations will be subtitled, while the more general chatter won't be. That's just my shot in the dark.
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
I want to watch the demo. It would be nice if it wasn't some video taped piece of crap, but a two minute trailer just doesn't cut it for me. Hopefully someone will tape it and upload it. Watching is way better than just reading about it the next day in some opinionated article written by Vault Dwe.. err someone who was there and saw it first hand. :lol:

If the trailer is like a movie trailer, as MSFD said, it'll just be a bunch of 'cool looking' things with that 'movie voice' guy saying something like "In the darkest dungeons.. There are creatures of great evil... blah blah BLAH!" How does it all work. No bullshit. No fancy shmancy music. No 'movie voice' dude spewing forth retarded lines. Yes, only a true demo will do. /me sets mode: -bitching jiujitsu

Should be fun to see! :o
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
12,517
Location
Behind you.
Oh yeah, I demand the trailer have BUMPMAPPED NIPPLES. You guys WRONGLY left BUMPMAPPED NIPPLES out of Morrowind, and that was one of the big reasons the game sucked. Maybe if it had had the BUMPMAPPED NIPPLES, we could have overlooked the combat and dialogue.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Saint_Proverbius said:
BUMPMAPPED NIPPLES.
The road to success indeed.

EDIT:
MrSmileyFaceDude said:
And as I've mentioned before, you'll get information from simply listening in on NPC conversations
Just how will this work? Will there be a bunch of scripted conversations going on in the game which the player character can happen to listen to sometime? Or is there something even more ingenious?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom