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Phantasie series

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,484
Can you upload your images to say imgur or photobucket (assuming you have an account) so we can see them?
 

elky68

Literate
Joined
Jan 29, 2025
Messages
21
I am still a bit unhappy about how some parts are looking. If I present just these parts we win nothing.
But its great that someone is curious - thanks for that.
Instead of me taking many screenshots now I shall just test that the basic things are still working after I am done with all functionality I want to have at this point.
Next, I need to make a second account and test if player-created worlds actually work (or if we are pushed to the default world by accident).
Right now, players only have like two options - I just could not imagine what someone would like to be personizable - I rely on your ideas for that.

Then im going to put the game onto a server that we are using for .NET and PHP games, will be some subdomain of shilla.club.
If more than 2-3 players are interested we might get our own domain at some point.
Once the game is running in alpha version, it might still take us some months to squeeze bugs out and extend it the way we want.

I added the first 8-9 dungeons of Pi so far, but had no chance to test all spots again, so that will be most of our "work".
Been running through the dungoens in the vice-simulator and just added interactions when I came to them, using the great schultz-walkthrough as referance how things should work ( it has all the info except what items are in the treasures, so I took guesses there for now.)
Then there are things like: is the encounter chance the same on all maps / on all terrains? (I dont think we need the actual %s. We just have to test if it "feels" correct and there, I will again rely on feedback.

I made it so that really anyone can create their own world now. Just for dungeon details I will have to make a more comfortable editor than how I add them myself (json) but maybe we can do this once the P1 version is complete.

Concerning the Solo Mode where you just play 1 character...I made this first just to have a way to establish some basic town functionality and battle. It has no dungeons, just a single goal. If players still enjoy tthat mode somehow, we might think about making it more interesting as well at some point (I somehow actually enjoyed this more than testing the Gelnor Island - single character battle seemed fun as long as one has access to spells (against Dieties). To me it seems that the Ranger class - not having access to Fireflash - has a big disadvantage still. Maybe it makes us reconsider the spell system, add new classes. But all extentions should be Options that one can activate for New Worlds.

In the d64 data, there were 4 columns for monster spells: one for chance, I think - and 3 for spell-IDs. They seem to use the same code as player spells (meaning 1-4 = Heal etc) but the Wight kinda rocks with his spell 35. I never had problems with wights myself so its weird. Im sure that palyers will observe similar unexpected differences.
Sometimes, the differences will be positive, of course - and sometimes too hard to fix (graphical issues).

What I have not done yet at all is test for vulnatrabilities. In akpha, you are welcome to exploit anything you can while I add some battle logs etc.
Im looking forward to get some action going soon, maybe next weekend!

These high scores want to be beaten: (of course we have to mention the user names as well there then)
Score is obtained in Solo adventure mode, btw.
Yesterday I added the last town feature: Mystic, trying to guess what makes the difference, found some info in this thread that helped.
Solo mode has a temple in town to revive instead of the Mystic...


Top 10 Scores​


#NameScoreLevel ClassRaceExper.AgeW
1.Goram
9​
15​
PriestHuman
3458960​
531
2.Cetar
8​
15​
ThiefSprite
1534212​
501
3.Ladog
4​
13​
MonkHuman
1319979​
541
4.Genius
0​
11​
WizardElf
514730​
481
5.Lizzy
0​
11​
FighterMinotaur
219810​
521
6.Strider
0​
10​
RangerDwarf
306488​
481
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,484
I love tilesets. I think every games (esp old ones) should have tilesets to readily be scrutinized by the public. Obviously ones that have no animations are easiest. An example of my love of tilesets is HERE!

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wfdScXs.png
 

Francois424

Educated
Joined
Jul 24, 2022
Messages
75
Location
Montréal, Québec, Canada
Or the classical ones we can download from the AtariST version of Koah (Kroah?) ... I forget his name.
I mean you can use tilesets from the 3rd game for the remake map of the first and whatnot.

Also yeah if one can edit dungeons and maybe later maps... we're very close to being able to recreate the game(s) or make new ones.
Very excited you're building an engine for it. I had thought recreating Phantasie in RPG maker MZ but they limit monster encounters to 8 enemies, cannot have characters bottom and enemies top (well kind of, but you can't see your own character sprites then) and overall it was too much of a mess to recode so I went for an Ultima3 recreation instead.
Phantasie is my favorite "Monster bashing RPG" by far, especially the 3rd one for the graphics and quickness of passing commands with keyboards shortcuts (which you should look at Elky68 ! - I made a post about them in the previous pages, stating that after second thought that was my favorite mechanical aspect of the 3rd game), and any attempts at proper remaster is very interesting to me :)
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,484
I think I recently posted from Ultimacodex a dude who is remaking U3 in one of the jrpg-makers. Eh... i wish he would have used decent custom graphics. I mean if shut-up & slam barkley rpg had weird shit, then I'm sure assets can be changed.
 

Francois424

Educated
Joined
Jul 24, 2022
Messages
75
Location
Montréal, Québec, Canada
That would be me Keighn... Or a very high likelyhood thereof
I am also known as Enlightenment Dragon on the UDIC Facebook group where I post weekly updates (or try to)
Project is going well so far, but I'll admit to being a bit tired since I've been working on it since last June or thereabouts, and I can only do so in my free time (so no more of it, lol).
But ... Just playing a bit in what I have so far is so motivating.

It's not Phantasie, but it's another favorite of mine.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,484
Well, I'll have to follow this more closely. I was never really a fan of the NES versions of Ultima 3 but the game did have an interesting ending to escape the castle (i don't think you could fail).

NES U4-5 I didn't get too far in. Things I do enjoy in say the FM-towns & NES/Famicom/sega are adding shore lines, a few extra areas, inns, stairs, dias, steps, elevation indicators.

I've only really played a few jrpg maker games so my skepticism should be taken with a grain of salt. U3 on c64 was dark and many a tpk in the day and I had no idea wtf to do. Hell I forgot to even equip my party and attacked the jester in my way in British's throne room. That jester killed 3 guys... then 8 guards... yeah DEAD! Perhaps the solid black background for u3-5 c64 gave me the impression of gloominess (128 for music though on u5)

Anyway, I'll watch any vids you post on your project. I'm always curious how others envision games.
 

elky68

Literate
Joined
Jan 29, 2025
Messages
21
I think the average player does not want to care about this so much. But now seeing your love with tiles (I lub them too)...As we do not have many different terrain types in Phantasie, its really easy to make tileset an option in the world designer. We would also need a file upload for individual new images then. Now every player can make their own world but I would grant the file upload only to trusted users ;)

Thanks for the powerful inspiration, everyone!

I have a little question:
Does anyone have knowledge about how many attacks the classes have at lvls 1-15? All I remember its maxed at 2,3,4 but have no details yet. Im using a base factor for the classes and then multiply it with levels atm to have a linear function per class which is probably not how D&D worked
 

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