KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 16,484
Ubi owns ssi?
Is there a GOD SWORD in one of those presents?
ID | name | c1 | dam_max | dam_min | exp | c5 | c6 | c7 | c8 | hp | armor | res_mind | res_fire | size | c-11 | c-10 | c-9 | evade | gold | max | c-5 | drop1 | drop2 | cth | c-1 |
1 | Skeleton | 2 | 7 | 1 | 77 | 0 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 20 | -10 | 90 | -75 | 20 | 6 | 58 | 0 | 0 | 50 | 0 |
2 | Bantir | 1 | 8 | 2 | 147 | 0 | 0 | 0 | 0 | 10 | 9 | 1 | 1 | 1 | 20 | 0 | 30 | -15 | 35 | 5 | 35 | 0 | 0 | 40 | 0 |
3 | Drip Slime | 1 | 6 | 1 | 71 | 0 | 0 | 0 | 0 | 3 | 5 | 4 | 4 | 1 | 20 | -5 | 100 | -40 | 0 | 6 | 35 | 0 | 0 | 40 | 0 |
4 | Viper | 3 | 14 | 3 | 732 | 0 | 0 | 0 | 0 | 20 | 12 | 1 | 1 | 2 | 47 | 0 | 0 | -10 | 0 | 1 | 62 | 0 | 0 | 80 | 0 |
5 | Coyote | 1 | 8 | 2 | 167 | 0 | 0 | 0 | 0 | 11 | 5 | 7 | 7 | 1 | 47 | -2 | 70 | -21 | 0 | 3 | 62 | 0 | 0 | 50 | 0 |
There was a bug in the AtariST version of the first 2 games (Phantasie1/2) where enemies only did one damage.Seeing 1 damage appear so often in the actual game
C64 as I recall (it's been a LONG time since I played it) you put a premium on things like offensive group spells, etc. to try and clear the board as much as possible. There were also defensive enchantments and such but I don't recall those being all that great (it's been like 40 years though). Played with the manual beside you so you could see the list of spell and items.There was a bug in the AtariST version of the first 2 games (Phantasie1/2) where enemies only did one damage.Seeing 1 damage appear so often in the actual game
To tell the truth, the game was brutal even with that, and you can fell just how much harder it should have been by playing the C64 version (which is obnoxious to play as you have to cas spell by numbers from a keyboard) or the 3rd title on the Amiga/AtariST.
Of course this bug should be fixed in a remake, but then encountering 18 drip slimes with their 1d6 damage per hit and near 100% accuracy would be an impossible fight until VERY high level (well without armor anyways, but if I remember you do not get good armor loot until the 3rd map... elftown or is it pinewood? (Something like that, been too long since I last played P1)
Very nice spreadsheet you have there.
If you have something that's playable at some point, let us know !
Oh absolutely... In fact having watched a C64 playthru of P1/P2, I find the balance in these games much better than Amiga/AtariST version.Definitely a different era.
I guess Wood couldn't resist the pun "Trolkien" for the evil lords of trolls.I find it funny that Tolkien is an evil monster here
JR Trolkin.I guess Wood couldn't resist the pun "Trolkien" for the evil lords of trolls.I find it funny that Tolkien is an evil monster here
BTW, I decided that in P3 the only real incentive to exploring the overland maps is for grinding purposes since there's absolutely nothing interesting to find. You can just use the Transportation (I think it was called) spell to travel between towns, and dungeons are usually only a few squares away.
So that's something that might need "fixing" in a remake.
I think so... It had something to do with the disk version of the game, some port had a disk for towns or something.Wasnt there some cheat where you could duplicate items by selling a characters stuff to shop, then load a saved party status and have the items again?
Only the last one you exited.I ran to the map (2,2) pf Phantasie 1 today, and either it was already ruined from the .d64 disk or visiting it ruined it.
The map looked ratehr weird and it had some town - unlike the map in the walkthrough.
The development of my version is going nicely. With above experience, im glad that the web app will save character states all the time.
Two days ago I started working on the dungeons. The original versions all had the option to Save the dungeon map? or only some of them?