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Here's recording of stream.
Got a rough time point for the strategic view?Very good stream, lots of cool info. That "geoscape" looks awesome. This game will be true![]()
try 40 minutes inGot a rough time point for the strategic view?
Watched it, I'm seriously excited. The combat looks good from what I can tell, but the base management really shines. That investigative board is a really interesting mechanic - what do we unlock from piecing together the puzzles? Are there "story line" missions, or new randomly generated missions? New gear, intel, etc? In the video, one of the people (you?) mentioned that this was the 2nd or 3rd time they had moved the base. Do we select where each module of the base is placed, and does the look of it change depending on where in the world we are? Are there any base defense missions ala X-Com?try 40 minutes inGot a rough time point for the strategic view?
(but the best part, investigation board, is at 00:30!)
That investigative board is a really interesting mechanic - what do we unlock from piecing together the puzzles? Are there "story line" missions, or new randomly generated missions? New gear, intel, etc?
In the video, one of the people (you?) mentioned that this was the 2nd or 3rd time they had moved the base. Do we select where each module of the base is placed, and does the look of it change depending on where in the world we are? Are there any base defense missions ala X-Com?
Yes!One random question: do we get fine camera rotation in this game? The 90 degree increments in Hard West made my OCD cringe a bit.
Summer 2018.When can I give these people my money?!
Is misinformation possible? Like you uncover a secret that your agent is on both sides of the fence, when in reality he isn't and it was planted here to fuck your paranoia.One of the game mechanics is Secrets. Secrets is a big set of all things that can be uncovered, eg.: intel for investigation board, a new classified document, enemy agent identity, info that your agent is a double agent, a special talent of your agent, new tech, new trade contact, new training, new chemical compound for body engineering, and some more.
You obtain Secrets from tactical levels, from enemy agent interrogation, from your dying agents (a dying agent utters his/her last words and reveals a secret), and from solving secret files. There are three secret types (normal secret, big secret, huge secret) and secret files reveal the most valuable ones: the huge secrets.
So you collect secret intel to solve secret files to access secret information. More or less.
Might be worth keeping an eye on; it certainly ticks the right boxes thematically.
Not sure if the clipboard segments exist purely to unlock stuff aka a minigame.
Will it be possible to lose a game if you fail to collect a key piece of info or not enough secret info? Or fail to link info on the clipboard?
Is there ever a reason why you wouldn't want to follow an enemy unit back to base -> recon the area -> attack the area? Since this ultimately leads to a battle and more XP and secret info.
I think it remains to be seen whether the sum of all these game elements results in something that's more...satisfying/deep (?) than seen in Hard West.
Otherwise it might up being what Evil Genius was to Dungeon Keeper or what Omerta City of Gangsters was to XCOM.
Not sure the world needs another ufo/tftd/apoc derivative but that's the gold standard I'll be comparing it to.
Admittedly it is a spy game but hopefully the tactical layer consists of something a bit more challenging than headshotting unaware enemies with silenced weapons.
Given that you rarely miss, can hide behind cover, can see their vision cones + patrol paths, can move around the map with virtual impunity in the infiltration stage, etc
...it could all end up being a bit of a cakewalk.
It's pretty clear from watching the video that stealth is preferable - else you miss out on secret info, cause reinforcements to appear and/or get hit with attack choppers.
Just out of interest if the opponent was a terrorist cell or some such - that could justify combat using either a loud or stealthy approach and the other game mechanics would work much the same way.
Nope. We had some experiments in various systems where the information was fuzzy, end none of those worked well. What fucks with your paranoia usually is the fact that all agents have secret perks - which need revealing, and could be either special talents or effects of enemy brainwashing.Is misinformation possible? Like you uncover a secret that your agent is on both sides of the fence, when in reality he isn't and it was planted here to fuck your paranoia.
Well, dunno. I like my guns rather quirky (apart from the obvious AKs and M1911s) so we have this, this and that. There are 40 of those and there's weapon modding with up to 3 slots (ammo type, trigger and such).How much gunporn will this feature?
Is this an RPG or not? The third tag on steam is RPG.
I liked Hard West, is this just Hard West in a more modern era?
Oh well, I will just accept this as another nuXcom-style game with board-game mechanics.
Not sure if the clipboard segments exist purely to unlock stuff aka a minigame.
Will it be possible to lose a game if you fail to collect a key piece of info or not enough secret info? Or fail to link info on the clipboard?
Is there ever a reason why you wouldn't want to follow an enemy unit back to base -> recon the area -> attack the area? Since this ultimately leads to a battle and more XP and secret info.
Well, the depth is incomparable here, really. Pretty much same with Omerta.I think it remains to be seen whether the sum of all these game elements results in something that's more...satisfying/deep (?) than seen in Hard West.
Admittedly it is a spy game but hopefully the tactical layer consists of something a bit more challenging than headshotting unaware enemies with silenced weapons.
Given that you rarely miss, can hide behind cover, can see their vision cones + patrol paths, can move around the map with virtual impunity in the infiltration stage, etc
...it could all end up being a bit of a cakewalk.
It's pretty clear from watching the video that stealth is preferable - else you miss out on secret info, cause reinforcements to appear and/or get hit with attack choppers.
Just out of interest if the opponent was a terrorist cell or some such - that could justify combat using either a loud or stealthy approach and the other game mechanics would work much the same way.
Well, that can be achieved in other ways as well (eg. kidnap, install locator implant) but some enemy jobs can occasionally be relatively harmless (eg. informer assassination, and you're pretty much up to date with secrets).From what I understand from the stream, tailing enemy agents back to their cells require you to allow them to complete their missions first which I'm guessing isn't always a good idea.
You obtain Secrets from tactical levels, from enemy agent interrogation, from your dying agents (a dying agent utters his/her last words and reveals a secret), and from solving secret files. There are three secret types (normal secret, big secret, huge secret) and secret files reveal the most valuable ones: the huge secrets.
So you collect secret intel to solve secret files to access secret information.
Well, HP change is not exactly for the purpose of bullet sponging.Kacper Szymczak please consider removing HP bloat from difficulty settings. It's a very banal way to artificially pad difficulty, and is effectively just tedium. It's much more rewarding to beat a more lethal, thoughtful opponent, than a bullet sponge (read: please give enemies better weapons, improve the AI, or make the combat encounter more difficult by more strategic placement of enemies). Increasing financial penalties, tighter thresholds for maluses, any of that is preferable to "hurr-durr more hp!".
IIRC something cool LW2 did was that resistance members could be Faceless spies, and if you suspected that a particular individual was a spy (quite difficult to figure out) you could deliberately send them into harm's way on the tac layer.
Emphasis mine. You guys deserve a big old "Fuck yea!" for this, it's a great idea and discourages save scumming simultaneously. I hope the weight, class and calibre of an agent's last breathe secret is bumped up a bit compared to 'normal' secrets. Really make the scummers (read: me) sweat.
Can I run this on my toaster from 2010?
lead designerWhat’s your role at CreativeForge?
You should pop into other RPG / tactics game threads if you enjoy talking shop like this. Just keep in mind, you'll need strong saves vs. bait, trolling, intolerance and misogyny. The tactics forum has a better topical- to trash-post ratio than general RPG though.lead designerWhat’s your role at CreativeForge?