^^ There's IRON MAN option listed on the New Game menu
(You cannot save or load manually - restart the campaign on game over)
Just watched that
DansGaming stream.
(linked)
I don't suffer fools lightly but how dense does one have to be in order to make the game appear unnecessarily difficult and/or bad?
It's as if all the tutorial info was read and the information went in and out without any comprehension taking place.
Has he never watched a single episode of
Mission Impossible or
Danger Man ?
Shoots the place to shit in the opening mission failing the stealth objective, misses out on secret info and weapon parts; the tutorial mission just before
specifically mentions that using a loud weapon triggers combat.
Maybe the game should add a
big bold pop up message that there's no benefit to entering combat and getting shot to pieces.
Attempts to exit through a perma-locked door despite the game telling him to jump over the high wall a minute before.
On the info board segment he's drawing lines all over the place without even looking at why the pieces have linked together.
Smokes the first enemy agent with a headshot + rifle burst getting completely surrounded/outgunned in the process. Capturing is clearly the smart choice.
And surely the first base upgrade has to be agent capacity as more will be needed to send all over the map/complete missions.
(it looks like 10 agents max on game start)
It's got to be satire? The lights are on but nobody's home.
Gameplay wise, again I liked what I saw/heard.
I've not yet seen how money is made in the game.
Is it through certain missions? Through gaining influence or blackmail? Can you manufacturer items to sell?
At the start of the game it looks like a tiny cash trickle. (+40 per day/hour/minute?)
Hope the game has a
realistic damage setting to punish the above idiocy.
I'd actually make it so the number of evac locations is reduced to 1 if combat is triggered (i.e. the furthest/worst evac point)
Maybe even make the enemy guards converge around the evac point.
Add more physical/electonic/mechanical security on missions to prevent the player from simply walking up to an objective in infiltration mode via an unguarded roof/backdoor/etc.
Perhaps be a bit more liberal with trespassing zones.
It just doesn't look that hard to judo chop an isolated enemy agent and jump out of a window with the evac van spawning right next door.
I don't really see how you can fix the issue to be honest since the game uses distinct combat/infiltration rules.
As opposed to something like Jagged Alliance where the enemy troops are always looking to shoot you but stealth is possible/advisable.
I don't think suggestions from real time games like Metal Gear or Splinter Cell can help either =\