Feyd Rautha
Arcane
New update on Steam with some details on the Chicago level.
"Wow, no wonder they call it Chicongo"New update on Steam with some details on the Chicago level.
Game Description: Shelly “Bombshell” Harrison is back in this highly interactive mix of first person action and road movie adventure. Embark on an adrenaline-fueled journey around the USA. Use an enormous arsenal of weapons and skills to battle treacherous soldiers and vile mutants, all while trying to save mankind.
We're happy to announce a public demo of Phantom Fury, courtesy of Realms Deep! In this video, 3D Realms CEO Frederik Schreiber and Daniel Hedjazi of Phoenix Game Productions/Slipgate Ironworks sat down to talk a bit about the demo.
I think we have a Phantom Fury thread.Played the demo (which is about three seconds long). Hmm. The potential's definitely there but it feels very first draft. Enemy AI sucks and weapons don't feel impactful or fun to fire at all.
Train level's also a bit of a weird one to pick as the demo level of a game that they're boasting has high levels of environmental interactivity, since there's basically nothing you can actually do other than pick up a few crates and throw them.
Still interested in the game overall.
It's right there on the store page blue button in the right column labeled: "Download Demo"Was the demo removed ? I find the Steam Page but no way to actually download it.
It's more steam's fault for having that big green demo banner 98% of the time while that small blue one only appears every once in a while.oh my god I'm so dumb
Blood 2 has some of the most satisfying gibs among shooters even if enemies don't react before exploding into a gory mess. The graphics of Blood 2 are also underrated, peak 90's edge.The demo is really bad. The enemy AI and lack of hit reactions reminds me of Blood 2. But Blood 2 was more fun.
Can confirm after playing it, shooting things feels bad. It was a mistake putting this demo out if they plan on fixing this because it just gives you a terrible first impression of the game. The mouse movement also felt off, like the game was made with a controller in mind and they just barely got M+K support working.Yeah, the gunplay is the worst offender here. Not just the sound effect or actual damage output of guns, there is just no satisfying feedback on hitting enemies.
DNF also nails the glass shattering effects. they put alot of work into it.Blood 2 has some of the most satisfying gibs among shooters even if enemies don't react before exploding into a gory mess. The graphics of Blood 2 are also underrated, peak 90's edge.The demo is really bad. The enemy AI and lack of hit reactions reminds me of Blood 2. But Blood 2 was more fun.
Could tell this was going to be a stinker from a long way, sometimes you just know. Despite the lack of personality (or more like a lack of good flicks to steal from) of Ion Fury it's going to be a hard act to follow up on outside the Build Engine. An earlier trailer was trying to capture the DNF2001 trailer spirit, but having played the actual leak of that build, the textures in that game was higher resolution than you get in many games made today, and the glass physics were still impressive. Meanwhile Fury Road seems more faux-retro than Ion Fury ever did, with pixels the size of fists on textures when games built on the Quake 2 engine like Sin looked much better than this, already back then hardware accelerated graphics enabled filters to make things smoother. It's like they don't even know what style they are going for, because DNF had that crisp early photo-realism going on, like Max Payne had.
This is the DNF aesthetic, the rainy section on the rooftop that was one of the most completed parts blew my mind when playing the leak but I don't have any screenshots of that.
Composer for Phantom Fury Alex Kmiec is back with another Phantom Fury soundtrack drop.
The Devil's Beating Heart