Valestein
Arcane
This doesn't look too bad(tho not as good as Ion Fury/Aftershock) going off the gman review, but would wait for a sale and for patching before jumping in.
It's just returning to the Tradition set by her original game, the shitty top down shooter.Bombshell has got her own Duke Nukem Forever by the looks of it.
They should pay the Overload guys to gather the team back up now that Volition is dead/dying.3DR should fire all of Slipgate Ironworks and pay Voidpoint to make another game with all the money they were laundering through Slipgate.
Knew it was going to be a shitshow since I played the train demo, with some games you can tell they're going to be an irredeemable piece of shit far away from any release date. It's just a shame that both gamers and youtube reviewers are retarded for the most point and they keep bringing up how Ion Fury was great, made by a totally different developer, with a different engine and totally different goals, and then saying that they expected more from Phantom Fury, as the two were connected other than in name only.After finishing the whole thing, I can say to anyone curious enough to try it - don't.
SiN is the glorious place spectacle shooters could have gone if not for Half-Life, semi-non-linear levels, where your actions in previous segments or levels impacting what you'll see in the future. A fantastic damage system, that takes into account armor and where you and the enemies get shot. There was also a great deal of mission variety, both in terms what you do, how you do it, and where. Subway tunnels, oil rigs, offices, the streets, secret complexes and biolabs, tropical island mansion, a military base... You'd be stopping a bank robbery in one mission, stopping a nuclear launch in the next, and then swimming into a secret underwater facility in another, only to get turned into a mutant and having to deal with that.It's like someone wanted to make a mix of Half Life and Sin, and just weren't capable in any means to do this.
People keep mentioning that it is supposedly taking cues from SiN, but could you comment on what is meant by that?
I've been meaning to try it out and just from seeing five seconds of gameplay you can tell that it gets much more right than Phantom Fury did at final release. What's kept me from playing it though is that there is this line between taking inspiration from and building on something, and a homage that borders too close on a clone without adding anything to the experience. Every second I spent playing Cultic was a second I spent asking myself why I wasn't replaying Blood instead, and I'm thinking that the same might be the case for TLE but with Duke Nukem 3D.Instead of trying to find something good in PF, I recommend trying the demo of "The Last Exterminator" . It actually feels, like it could be a good game, that is looking at Duke Nukem 3D as the inspiration.
Civvie is decidedly very soy but his video about 3DR/Slipgate Ironworks is right on the money. These people are completely incompetent. They've had several chances and have yet to produce a single game worth playing. Every FPS game they make is a soulless piece of shit with no feedback or feeling to it. The only thing they can do remotely correct is the art/graphics with games like this and Graven looking quite low-fi stylish, but even then Kingpin Reloaded looks like fucking vomit, ugly AI upscaling and extreme bloom everywhere. The fact that they then have the cheek to start insulting customers and reviewers when they have nothing worthwhile to show after years and years of game development is just ridiculous. They're a "Danish" studio but if you told me they were staffed almost exclusively by pajeets I'd believe you.
3DR should fire all of Slipgate Ironworks and pay Voidpoint to make another game with all the money they were laundering through Slipgate.
Funny, while playing the demo i assumed that the protagonist was a guy. Didn't learn the truth until much later.and the supposed female protagonist looks like a frumpy boy
Name the peak then, I'm not asking this for the sake of argument but because I want to play it.Wouldn't call Ion Fury the peak of old school FPS revival.
Overload is pretty much the only good one besides Ion Fury by my reckoning, it's Descent in all but name.Name the peak then, I'm not asking this for the sake of argument but because I want to play it.
77p EggName the peak then
Arthurian Legends.Name the peak then
Dusk and Hedon.Name the peak then, I'm not asking this for the sake of argument but because I want to play it.Wouldn't call Ion Fury the peak of old school FPS revival.
So this is Australia's answer to Goodbye Volcano High?Since this is funded by the Victoria State Government
Many retro shooters apparently suffered the same fate it seems. They barely acknowledge things that are outside of their genre. Similarly, the process is often not "let's make a shooter inspired by action movies and sci-fi", it's "let's make a shooter inspired by Duke Nukem 3D/Blood/Half-Life/Sin". And then, to top it off, we have turd nuggets like references to YT creators. It's not like I have something against them, I just don't think they're important enough to pay them that much attention. It's not all doom and gloom, however, there were original games that paid homage properly, without resorting to incestuous rape of their progenitor. To the list above I'd add Hrot, it had many faults but I felt at home and the humor was spot on. Ashes 2063 and Ashes: Afterglow, yeah, it's a Doom TC but I don't care, it's better than most retro shooters, sue me. Project: Warlock was fun, and it was made basically by a high-school kid. There still are at least a few games in developement that I have high hopes for, like Fallen Aces and Mouse (this one takes the retro and piles up another retro on top, I love it), all in all I'm glad that retro shooter is a sub-genre of its own, but too many developers lack vision outside of doing a throwback.Inspirations are fine but anime is in a vicious cycle of being inspired by other anime which in turn were inspired by another. And the problem is there's no other visible source of influence. And it's drifting ever further away from any common root. That's not taking inspiration, that's incest spawning misshapen rapebabies. There was a sweet spot between '70s and '90s when creators adapted actual literature, drew inspirations from life and arts and created actual stories. Now the process is not "let's make a space Vietnam story", it's "let's make this or that specific genre popular in anime".
I made the mistake of playing Phantom Fury and this stood out to me, the level design is some of the worst I've seen in a shooter. I thought Raven was pretty bad at giving the player a good direction to go in. In Phantom Fury you might think you are supposed to go somewhere or that you are about to find a secret only to launch into an invisible wall. You can stack crates on top of another, but if you do don't expect to jump a fence, the invisible wall reaches up into the clouds. Encounter design also got so bad I uninstalled by the halfway point or two thirds into the game.- invisible walls - because we don't want players to feel any freedom when he is moving through open areas.