With Phoenix Point, we sent out a survey, and console versions came back very low on the list. While more strategy games are coming to console (probably XCOM to thank for that), they have been primarily a PC focused genre. We are currently focusing on the PC product to ensure delivery of the best possible version.
We always intended to release on Windows, Linux and Mac with no consideration to consoles. That is not to say a console port couldn't happen in the future, but it would very much depend on the success of the game and the demand for a console version. The issue with console ports is the additional expense. While current gen consoles run on pretty much the same architecture as PCs, there's still a lot of work to be done to port them (especially to fit within hardware limitations of the consoles). Even if done in-house, that's still development time to pay for. Additionally, there can be additional licencing and certification costs to release on console platforms. So as you can see, a lot has to be taken into consideration to determine if a console release is viable.