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JG is a nice bloke, no need to destroy him as a person with Codex insanity. Especially that he has his priorities straight, otherwise this thread wouldn't be only 12 pages long.
If you read his interviews you would already know game will have a visual representation of 2 point action system but will be using AP under that. That means you will actually be able to move part way but game will show you when you are running out of AP to do anything more but move
Also game will not have a pod system and it will have an inventory during combat.
Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace.
An unusual virus discovered in melting permafrost excites the scientific community. It has a massive genome, and only 1% of its genes match anything in existing databases.
“What the hell is going on with the other genes?” asks researcher Jean-Michel Moreau. “This opens a Pandora’s box. What kinds of discoveries are going to come from studying the contents?”
The seas transform in something totally alien. Then the mutagens began to invade the land via an airborne microbial mist.
The human population has been decimated. Survivors gather in isolated havens spread throughout the world. A few factions control most of the havens and resources, but they have radically contrasting ideologies and guard deep secrets.
The Phoenix Project is a worldwide organisation designed to be activated when the world is in peril. You control one cell of the organisation, gathering some of the world’s best scientists, engineers and soldiers. After your cell is activated, you realise that you have no contact with any other cells. You need to find out what happened to them.
The Pandoravirus can mutate living forms, and it can incorporate DNA from multiple species and clone them rapidly. You will face an alien threat that mutates and evolves new forms in response to your tactics. Our procedural generation system for the aliens can generate a huge variety of challenges and surprises for you on the battlefield.
You will also face intense boss fights against large monsters. Monsters may have multiple abilities for attack, defence, generating mist and spawning larvae. You will need to use body-part targeting to progressively disable their abilities.
Each mission will require you to deploy a squad of four or more soldiers, sometimes accompanied by aerial or ground based drones. Battles are turn based, with overwatch and return fire providing a great level of interaction. Soldiers have a willpower stat as well as endurance. Will points are used to spend on special abilities and strenuous physical or mental exertion.
Your soldiers gain experience through battles and training in specialised facilities. There are extensive skill trees for each class of soldier. Skill knowledge is developed from research and interaction with other human factions through trading, alliances or conflict.
There is a large variety of weapons and equipment based on various technologies - some old, some new, and some quite alien. Each human faction has their own tech which you can acquire through trade or conflict. Through your own research you will be able to combine and develop unique technologies.
Shoulder launched guided missile system
Phoenix built armoured VTOL troop carrier
The many different battle locations include havens with faction specific facilities and architecture, and scavenging sites, such as abandoned military bases and factories. Our mission system generates battle layouts based on the facilities and structures located at havens, phoenix bases and alien bases. Everything is potentially destructible.
The geoscape gives you a strategic view of the world situation. From here you plan all your operations, construction, research and missions. Exploration is an important initial objective. You must attempt to make contact with havens, discover scavenging sites and locate special Phoenix Project sites. You can monitor the thick microbial mist rolling in from the sea which represents an increased threat of alien activity.
There are a great many types of missions and objectives, often based on interactions with the other human factions. Havens will frequently request assistance fighting off alien incursions, but sometimes you will be asked to intervene in a conflict between the human factions. You will get involved in kidnaps, rescues, assassinations, sabotage, infiltration, haven takeovers and base defence missions. You will need to find out what happened to the Phoenix organisation, which involves remote locations and some missions with an archaeological aspect. Then there are the assaults on alien bases and the giant alien land walkers.
The world of Phoenix Point is divided into several large factions dominated by charismatic leaders or powerful ideologies. They each harbour secrets which may provide clues for solving the problem of the alien menace.
The Disciples of Anu worship an alien god and are ruled by an enigmatic high priest. Their communion ritual involves subjugating followers to alien mutation.
New Jericho is a militaristic order led by a veteran mercenary and former billionaire. They believe they can build a force to challenge the alien domination of the land.
Synedrion is a radical ecological group who believe that they can create a new and better civilization from the ruins of the old. They have the most advanced technology, but they guard it vigilantly.
Well.. Here goes another amount of money for some software I might be able to see after a couple of years and that might have similarities to what I think it will be now. Yay!
From the interviews, it will be a mix. If your troops run into new enemies while moving to where you told them to, they will stop and you will be able to move them somewhere else instead.
I am more concerned about only having 4 or more troops per mission. Long War shown that more than 4 is doable for nuXcom and more fun.