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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
wut? Only 4 per mission? Next X-com game it will only be one...

I want a shit ton of X-com soldiers so I can afford to take casualties!
 

Taka-Haradin puolipeikko

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I am more concerned about only having 4 or more troops per mission. Long War shown that more than 4 is doable for nuXcom and more fun.
I was trying to not think about that standard 4 trooper thing.
Besides 6-18 troopers per mission has always been more fun than quartets.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I am more concerned about only having 4 or more troops per mission. Long War shown that more than 4 is doable for nuXcom and more fun.
I was trying to not think about that standard 4 trooper thing.
Besides 6-18 troopers per mission has always been more fun than quartets.

Avenger had room for 26 soldiers. So much fun cramming it full with rookies and well... those who survive gets a place in the squad.
 

Endemic

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Avenger had room for 26 soldiers. So much fun cramming it full with rookies and well... those who survive gets a place in the squad.

In practice you usually dropped some of them for HWPs, though.
 

Raapys

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Eh.. two actions, 4 soldiers and boss battles. I'm not impressed.

Why would they try to be like nuXcom when the original is so much better?
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
wut? Only 4 per mission? Next X-com game it will only be one...

I want a shit ton of X-com soldiers so I can afford to take casualties!
It says 4 or more, so I either it works like in NuXCOM where the cap gets raised, or you have a good reason to assign only 4 soldiers to some missions and more to some other (like thinly spread forces, as I assume infiltration would make little sense in this context).
 

ArchAngel

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wut? Only 4 per mission? Next X-com game it will only be one...

I want a shit ton of X-com soldiers so I can afford to take casualties!
It says 4 or more, so I either it works like in NuXCOM where the cap gets raised, or you have a good reason to assign only 4 soldiers to some missions and more to some other (like thinly spread forces, as I assume infiltration would make little sense in this context).
Yes, but we can be pretty certain more is not going to be 8, 10 or more troops. It is going to be 6 at best.
Vanilla Xcom is pretty crap with 4-6 man teams. And with LW2 I got used to having up to 12 man teams even early into the campaign.
Hopefully the game is moddable and someone manages to expand on base design
 

Zboj Lamignat

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Flaunting the "creator of the genre" dick looks silly when your design is based on copying latest commercially successful game that took a moderately sized dump on your opus magnum.
 

Israfael

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I really do hope it'll be more classical (AP, huge teams) than it looks like now, it'd be a shame to re-make xcomapoc in a popamole tabletop ruleset. Although it'd be already a huge improvement if it had real geoscape and basic simulation elements (including in-combat ones) with some emergent gameplay
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm reading this game as nuXCOM with a more sophisticated strategic overlay. You can tell Gollop's particularly proud of the new Geoscape, the factions, and the way the creatures evolve. It must be more important to him than the nuts and bolts of how you fight them.

(nuXCOM: Apocalypse?)
 

MRY

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Not gonna lie, this vastly exceeded my expectations. I guess, like the Count of Monte Cristo, I will wait and hope.

I think it would be cool if one of the Phoenix Foundation cells were led by MacGuyver.
 

Endemic

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If I read this correctly there are still action points "under the hood", and the max squad size hasn't been confirmed yet.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh it has, has it? How about some images, then:

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