Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,707
Is this first confirmation of "Priest" -class?
That's true
Considering we'll have more soldiers to manage - that should be enough ;]
And I must say I like how it's a very... 'PC design'
I.e. basically everything visible all at once on one screen (or almost everything - you mentioned personal skills etc. after all)
Instead of divided into five enormous tabs
UnstableVoltageToday at 7:12 PM
Yeah, we should probably change that to trigger the Codex some more
Phoenix Point - Access Granted
Happy New Year!
Ok, so it’s almost the end of January and this is the first update of 2019. There’s been a lot of design and implementation happening over the last three weeks with a large amount of that going into the Phoenix Project bases themselves.
The Phoenix bases play a very important role in both terms of narrative and gameplay. From the title base, Phoenix Point, down to all of the other bases you will discover and reactivate as you explore the world - it is vital that we really nail these player controlled facilities.
hoenix Project bases tend to be built in hard to reach, hidden or otherwise fortified areas - underground or deep within mountains. The Phoenix Point base, currently the only known active Phoenix base in the world, sits high on the mountainside. This height above sea level protected Phoenix Point from The Mist and the creatures that came with it.
As you would expect from any subterranean base, tunnels and facilities have to be carved into the rock itself.
A representation of interconnected facilities within a base
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A representation of interconnected facilities within a base
Player built bases are a key feature we’ve been planning for since the start of development. Your starting base and any additional bases you discover will already exist and have their own facilities already in place. You, as the player, will be able to add more or demolish existing facilities. Not only is this important strategically, ensuring you have the correct facilities for your needs, but also important tactically.
If your base should come under attack, you will need to defend it. The tactical defense missions will take place in the bases and the layouts which you constructed. You will need to defend them while attempting not to cause any serious damage to your base and equipment.
The framework for Phoenix Base layout
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The framework for Phoenix Base layout
Even though the above image is currently lacking textures and props, the layout system for bases is already up and working mechanically. A mixture of single-room facilities and connecting corridors, bases will also have multiple levels and raised walkways. Danger can come from above as well as around every corner.
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What old turrets?ArchAngel I guess it's homage to the old turrets which were also pretty massive.
In original Xcom you could only build anti air defenses, these look like they defend vs normal troops.
Apocalypse had turrets, but those were installed in the ceiling.
Yea I was talking about the one in the corridor. Flamer one could work if the corridor was built to withstand flames from it as well.What old turrets?ArchAngel I guess it's homage to the old turrets which were also pretty massive.
In original Xcom you could only build anti air defenses, these look like they defend vs normal troops.
You mean the turrets outside? They look anti-air to me, going by their angles. They could either fire missiles or a lot of bullets, both of which were historically used to down aircraft.
Edit : Oh, I see, you mean the turret in the corridor. There appears to be a fuel tank on the back, so maybe its a flamer turret? Or maybe it shoots some sort of chemical that dissolves alien carapace?
lol
just 3 months? make it three time of that