7h30n
Augur
- Joined
- Aug 14, 2012
- Messages
- 311
I'm doing the first playthrough with all the DLCs, it's not that overwhelming, actually I did my first playthrough... I just lost on Hero difficulty. And here I thought I can take any Gollop's game on Hard without playing it before :D
My verdict is that the combat systems are good and the game is indeed an improvement over nuXcom in every way. It's just the game has some really iritating design decisions, first and foremost being the UI and art design, but there are other gameplay related ones too. For example, scavenger missions are rather boring and stealth isn't very clear. I also don't find the environment destruction as reliable as in the original X-Com. It seems they tried to implement different material properties w.r.t. penetration of bullets and similar, but it just does not work as well as in Silent Storm and yet it's not as gamey (in a good way) like in X-Com. Overall, the game is halfway between new and old X-Com, which is a bit of a shame. I feel like the original X-Com is more snappier and fun to play, while Silent Storm and Jagged Alliance provide much better implementation of some systems appearing here. Oh, and there's no forest burning or generating enough smoke through all the fires you caused to KO enemies trapped in it
I can't yet speak of the balance, I've started another playthough on Veteran (Normal) this time. What I've noticed is that you quickly encounter enemies with heavy armor and you really need to focus your tech upgrades to deal with that (i.e. weapons with high Shred damage). Enemy variety is good, but judging by the comments it looks this may be the DLCs main improvement.
PRO TIP: You can equip any soldier with anything, you just have to disable item filtering in the equipment screen.
My verdict is that the combat systems are good and the game is indeed an improvement over nuXcom in every way. It's just the game has some really iritating design decisions, first and foremost being the UI and art design, but there are other gameplay related ones too. For example, scavenger missions are rather boring and stealth isn't very clear. I also don't find the environment destruction as reliable as in the original X-Com. It seems they tried to implement different material properties w.r.t. penetration of bullets and similar, but it just does not work as well as in Silent Storm and yet it's not as gamey (in a good way) like in X-Com. Overall, the game is halfway between new and old X-Com, which is a bit of a shame. I feel like the original X-Com is more snappier and fun to play, while Silent Storm and Jagged Alliance provide much better implementation of some systems appearing here. Oh, and there's no forest burning or generating enough smoke through all the fires you caused to KO enemies trapped in it
I can't yet speak of the balance, I've started another playthough on Veteran (Normal) this time. What I've noticed is that you quickly encounter enemies with heavy armor and you really need to focus your tech upgrades to deal with that (i.e. weapons with high Shred damage). Enemy variety is good, but judging by the comments it looks this may be the DLCs main improvement.
PRO TIP: You can equip any soldier with anything, you just have to disable item filtering in the equipment screen.