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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

Taka-Haradin puolipeikko

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So, that's the interception combat at long last? 5 years for a seemingly suckier version of Xenonauts' own? Perhaps it is turn-based at least, but I don't believe it will be so.
Any info how Xenonauts 2 will handle interception?
Initial description from kickstarter looked much simplified compared to Xeno 1.
Current build is the one from the first game and I doubt it will change. You can check a let's play on YouTube if you want.
Closed beta v17 is current build?
Looks like there's massive :incline: there.
 

Shog-goth

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Steve gets a Kidney but I don't even get a tag.
I thought this was fake ... wow ... just wow.
I am so glad I do not care for this piece of shit anymore.
This isn't the first time (in nearly 40 years of gaming) that a game hugely disappoints my expectations, and I usually don't care and step over. This time, however, it is different, because is Gollop who created some of the immortal masterpieces of the genre and I cannot accept that I contributed personally to the creation of this crap "game", which should have instead been a moment of joy after so many years since the original X-COM. I consider this a sort of personal betrayal, even though I realize I should just give it a damn this time too, but I can't.
 

ArchAngel

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So, that's the interception combat at long last? 5 years for a seemingly suckier version of Xenonauts' own? Perhaps it is turn-based at least, but I don't believe it will be so.
It is a version of 1994 Xcom interception, at least that is how I understand it. They wanted to expand on that and made this..
 

Taka-Haradin puolipeikko

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So, that's the interception combat at long last? 5 years for a seemingly suckier version of Xenonauts' own? Perhaps it is turn-based at least, but I don't believe it will be so.
It is a version of 1994 Xcom interception, at least that is how I understand it. They wanted to expand on that and made this..
What did they expand on?
It looks like there's only autofight duel with option to retreat there.
In original UFO you could send more than 1 plane against foe or you could just follow the bogey without engaging.
 

Endemic

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I wonder whether adding something like X-Wing: the miniature game or Pacific Aces as interception combat could work, or whether it would kill the pace too much

Didn't X-COM: Interceptor already do that?
 

ArchAngel

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So, that's the interception combat at long last? 5 years for a seemingly suckier version of Xenonauts' own? Perhaps it is turn-based at least, but I don't believe it will be so.
It is a version of 1994 Xcom interception, at least that is how I understand it. They wanted to expand on that and made this..
What did they expand on?
It looks like there's only autofight duel with option to retreat there.
In original UFO you could send more than 1 plane against foe or you could just follow the bogey without engaging.
I am not allowed to go into details, lets just say it is not just autocombat. You have options.
 

Endemic

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Wasn't X-COM interceptor an action game?
The exemples I gave were both turn based.

I was speaking in terms of playing the interception yourself rather than autoresolve, sorry if that wasn't clear. I didn't mind the classic approach to it in UFO Defense/TFTD, but a turn-based interception minigame would be good too.
 

Nightfall

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ciRfwxZ.jpeg

Not sure if posted. Epic Games paid 11 million for Phoenix Point.
 

ArchAngel

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Looks like Epic spent a lot of money for little return and not only for this game.
 

Taka-Haradin puolipeikko

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$10M for 50k units sold doesn't sound particularly good investment for Epic.
Do they have any real market share and will they be able to keep it if they don't get exclusives?
 
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50k units sold after years and years of spending millions and millions on marketing, either by themselves or through epic. holy shit i could have sold better with a booger simulator.
 

Latelistener

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No wonder they didn't care about the kickstarter money.
Kickstarter money alone is not enough in most cases. There is usually always another and bigger investment that comes after that. It doesn't mean you have to piss on backers and turn your back to them.

They could have made a lot more releasing it on Steam first. Adding mod support, while working with the community and upholding their promises would have made them sales second only to XCOM.

They already sold 200-500k copies according to SteamSpy.

This game is the definition of wasted potential.
 

Zboj Lamignat

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It isn't surprising at all, and I don't think it's only about the quality of the game itself. Like it was already said multiple times, for "big" games that have brand recognition by default the epic "exclusivity" deals can make some sense. For anything even remotely indie or niche it's like accepting cash in exchange for throwing your game into garbage bin.
 

Burning Bridges

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It isn't surprising at all, and I don't think it's only about the quality of the game itself. Like it was already said multiple times, for "big" games that have brand recognition by default the epic "exclusivity" deals can make some sense. For anything even remotely indie or niche it's like accepting cash in exchange for throwing your game into garbage bin.

At least some cunt got a big retirement check, I wouldn't call that a failure.
 

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