Battletech is the one upcoming game that might reach somewhat similar number of games sold as nuXCOMs.
Only time will tell though.
I wonder of how much chaos reborn failure lead to this "reaching out for da big moneyz".(sub 200k on steamspy)
I guess i can't blame him after failing to make a financial sucess for years.
But with kicstarter he could have actually done something to cater to hardocre fans while making money.All he needed to do was lover the budget so that 2 million can get him something.The hardcore crowd doesn't care about graphics while nuxcom fans can never be pleased with sub aaa production values.
Oh and i guarantee a new xcom expansion will be coming soon to bury this game chance of success even more.
Also what is their angle on marketing this?
Game journalist are useless and streamers prefer more action titles or rts games compared to tbs.And if semi popular streamers that do play tbs games decide to play this,all they will get is probably just unfavorable comparison to nuxcom.
here is a part of the answer:UnstableVoltage , I don't remember reading about this anywhere, but can you comment on the level creation?
1. Will it be more handmade levels, some randomization, or full randomization?
2. So far we've seen only one type of level, which is the coastal industrial haven type. Any ideas when we'll see some more varied levels?
here is a part of the answer:UnstableVoltage , I don't remember reading about this anywhere, but can you comment on the level creation?
1. Will it be more handmade levels, some randomization, or full randomization?
2. So far we've seen only one type of level, which is the coastal industrial haven type. Any ideas when we'll see some more varied levels?
https://phoenixpoint.info/blog/2017/11/28/haven-design-and-map-generation
The Demo-level was randomly generated and than tweaked by hand.
Gollop from august last year
It probably means that while cover protects main part of the body from assault rifle shots, sniper rifles allow you to target specific body locations and nothing prevents you from targeting their head that is not protected by low cover. Now with enough soldier's aim and not too far a distance you can hit enemies and cover will not help them.See, statements like that combined with the recent videos makes me very confused... still. Will projectiles and cover actually act true to life, or will it be more like X-com 2? I don't understand. Like "Snipers can make headshots against enemies who think they have good cover" - Does that mean that even if enemies are visually protected from projectiles can the sniper still somehow score a headshot? If true, that means that skills by-pass the supposed simulated aspect of the game...
I wonder of how much chaos reborn failure lead to this "reaching out for da big moneyz".(sub 200k on steamspy)
I guess i can't blame him after failing to make a financial sucess for years.
But with kicstarter he could have actually done something to cater to hardocre fans while making money.All he needed to do was lover the budget so that 2 million can get him something.The hardcore crowd doesn't care about graphics while nuxcom fans can never be pleased with sub aaa production values.
Oh and i guarantee a new xcom expansion will be coming soon to bury this game chance of success even more.
Also what is their angle on marketing this?
Game journalist are useless and streamers prefer more action titles or rts games compared to tbs.And if semi popular streamers that do play tbs games decide to play this,all they will get is probably just unfavorable comparison to nuxcom.
it makes sense for sniper to ignore cover:It probably means that while cover protects main part of the body from assault rifle shots, sniper rifles allow you to target specific body locations and nothing prevents you from targeting their head that is not protected by low cover. Now with enough soldier's aim and not too far a distance you can hit enemies and cover will not help them.See, statements like that combined with the recent videos makes me very confused... still. Will projectiles and cover actually act true to life, or will it be more like X-com 2? I don't understand. Like "Snipers can make headshots against enemies who think they have good cover" - Does that mean that even if enemies are visually protected from projectiles can the sniper still somehow score a headshot? If true, that means that skills by-pass the supposed simulated aspect of the game...
I wonder of how much chaos reborn failure lead to this "reaching out for da big moneyz".(sub 200k on steamspy)
I guess i can't blame him after failing to make a financial sucess for years.
But with kicstarter he could have actually done something to cater to hardocre fans while making money.All he needed to do was lover the budget so that 2 million can get him something.The hardcore crowd doesn't care about graphics while nuxcom fans can never be pleased with sub aaa production values.
Oh and i guarantee a new xcom expansion will be coming soon to bury this game chance of success even more.
Also what is their angle on marketing this?
Game journalist are useless and streamers prefer more action titles or rts games compared to tbs.And if semi popular streamers that do play tbs games decide to play this,all they will get is probably just unfavorable comparison to nuxcom.
What are you talking about? Both XCOM and XCOM 2 are sub AAA production value. They are not good looking games. Visually I'd say XCOM:EU is probably just about on par with XBOX LIVE games like Shadow Complex and Iron Brigade, and animation wise (outside of the little alien intros) both the XCOMs are extremely lacking. You've got little indie games like Ruiner that look better than XCOM2. XCOM not looking good when it comes to designs, graphics, (but more design) and animations doesn't seem to be something that's stopped NUXCOM fans from playing it.
http://www.eurogamer.net/articles/2012-03-06-firaxis-xcom-is-a-very-very-big-budget-game said:2K pumped all the money and resources needed to make its XCOM remake a triple-A, multiplatform release, developer Firaxis has said.
https://gamingbolt.com/firaxis-xcom-is-a-very-big-budget-game-not-dumbed-down-but-accessible-lot-of-details-revealed said:XCOM is an extremely ambitious and a big budget game, according to developer Firaxis. They said that they’ve been working on the game for almost four years, and they had the full support of 2K games who pumped in a lot of money in the project.
http://steamcommunity.com/profiles/76561198008791840/recommended/200510/ said:I played this when it 1st came out in 2012 and i'm still looking for ANY other game that has the same style of squad combat, custom made soliders and graphics. It hasn't ever gotten any better then this.
http://steamcommunity.com/id/GopherGaming/recommended/200510/ said:The visuals are great, although they are a little over the top.
http://steamcommunity.com/id/murphyslawyer87/recommended/200510/ said:The graphics aren’t the most visually stunning, but they are definitely pretty damn good and they paint a vivid picture. And the overall atmosphere is very engaging and well-designed. The eerie effects and soundscape produce a creepy and mysterious ambiance that is quite fitting to the theme of the game. For a game that focuses primarily on gameplay, the presentation is pleasantly high-quality.
http://steamcommunity.com/id/matseb2611/recommended/200510/ said:I was quite surprised by the high level of presentation in regard to story cutscenes, voice acting, and things of that nature, considering that most tactics-based games usually have a very minimalistic approach regarding these aspects of a game. The music is also pretty amazing (particularly the squad selection track, which is my favourite).
http://steamcommunity.com/id/Dranel_Hates_Pies/recommended/200510/ said:I can't talk much about the graphics because I play on a crappy laptop and I'm not really the type of person who plays games for the graphics. But all I can say is that the graphics look great even when putting all the settings to "Low". It also runs decently on low-end laptops (like the one that I'm using).
http://steamcommunity.com/id/nekator/recommended/200510/ said:What Firaxis did well, was the graphical style and presentation, XCOM offers the style of the first UFO games, while bringing it in the new era. Nothing extraordinaire for sure, but fitting graphics with the one or other really nice possibility to take a screenshot or enjoy the headshot with which your sniper eliminates this pesky alien.
http://steamcommunity.com/id/miyumiayase/recommended/200510/ said:+ Good voice acting and cut scenes.
http://steamcommunity.com/id/ericcoutinho/recommended/200510/ said:Since i never play the X-COM classics before, i'm not the one who gonna spit on that game because of some lack of fidelity from the original series, which seems to be what people was most criticizing about.
http://steamcommunity.com/id/anthonyedwardstark/recommended/200510/ said:XCOM: Enemy Unknown is the crown jewel of modern designed turn based tactical games.
Here you will not find a true sequel to X-COM, but you will find a good game nonetheless, even if it's in a totally different league. This is more like an evolution of a Final Fantasy Tactics, rather than UFO.
that one is my favorite :Dhttp://steamcommunity.com/id/ShinigamiUA/recommended/200510/ said:Overall - I absolutely LOVE this game and highly recommend anyone who played Xcom of the past or any tactical shooters. Turn based tactical shooters.
I must say it was refreshing seeing Gollop wiping the floor with Solomon's XCOM.
My hype is on the rise again.
I must say it was refreshing seeing Gollop wiping the floor with Solomon's XCOM.
My hype is on the rise again.
That video is two years old, a lot has changed since than.
Time will tell.
Oh it's not about any drama.I don't know what drama went on their forums since then or what evidence there is to deduce that Gollop had a change of heart since that video was posted.
If someone has some information...