I don't get you man. You chastise me for criticizing your build but then say PotD is a "grind."
I never chastised you and I never intended for the tone of my posts to give the impression of "chastising", in case it felt that way to you. In my view, I was explaining the reasoning which made me pick one or another ability.
Additionally, I posted my whole party, but we only ever discussed the player character, whereas I think it's important to take the player character in the context of the rest of the party. But that's a separate subject.
I grant that hp scaling in Beast of Winter was grindy and boring, but lowering that difficulty would only make the DLC even more auto-attacky.
Yes, I do not deny it would, but this is on account of the repetitive and predictable enemy tactics, not on account of enemy numbers or stats. My point is that filling the encounters with larger numbers of buffed enemies doesn't make the encounters more interesting.
Edit: Also, when I played BoW, I was playing on Hard, and this was exactly because I wasn't feeling like spending 10 minutes in constant pause and slowest speed, because I have to cope with 10-12-strong packs of enemies.
In the rest of the game - a lot of FS included except for some fights, which I thought were very satisfying - the game was fairly easy on PotD. This is not me posturing more of a "seems your build actually was the issue."
I most probably had a harder time because I began FS at lvl 18, but I had to look for every little advantage until I reached lvl 19 and eventually 20. At lvl 20 it really wasn't much of a problem and the final battle felt rather easy when compared to the initial encounters (with huge numbers of enemies) in the Collections or Archives areas.