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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Cryomancer

Arcane
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Frostfell
Other thing. Played a bit more. Why no one mentioned Muatu's Aid and the Summon Drake enchantment in a DLC sword? It made getting to the fire dragon solo as Psion much easier. Didn't got the Summon Drake sword yet. But now I think that I can solo the game + DLCs in PoTD with my pure RP build.
 

Cryomancer

Arcane
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Thinking in doing a Soul Blade PotD solo run. It will be easier than my Psion run? Where I can find a good melee weapon early on?
 

Haplo

Prophet
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Sep 14, 2016
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Pillars of Eternity 2: Deadfire
With Chanter access for constanst supply of fresh bodies, I really like Grave Calling, though I've used it on an Ascendant. Can be bought or better yet, stolen, really early.
Upgrade with Chilling Fog on vessel kill and Paralyse on damage (after 10 stacks). Yes, this works also for Chilling Fog aoe procs :D
Furthermore since the origin of Chilling Fog is a weapon, it also replenishes your Focus as it ticks the Cold aoe.
Though you mention solo. Damn.

I guess something like Sun & Moon + shield combo is the standard? Annihilate with one head, instantly regain a little Focus while striking with the other. A bit boring frankly. And far from safe on solo PotD I think.
You sure you wanna play a Sould Blade solo? That'll kinda suck IMO.
 

Cryomancer

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You sure you wanna play a Sould Blade solo? That'll kinda suck IMO.

Finished solo PotD as a Psion.

Here is the Vulcan dragon encounter recorded in video :


But thanks anyway.

I also tried to complete Pillows 1 as solo Cipher but honestly, couldn't do it. Not being able to start the combat in stealth with charm/domination was really hard imo. Also having to strike enemies on melee to get focus was really bad. In PoE 2 if I really need focus and can't generate, I can just use Empower on myself to get it.
 

Cryomancer

Arcane
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playing solo with 'apply DoT and run away until mob is dead' tactics must be as fun as watching paint dry

Nope. Such tactic don't work against enemies who has ranged attacks. Is more about taking control over the enemies and using enemies against themselves.
 

Drakortha

Prophet
Joined
Jan 23, 2016
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Terra Australis
Finally I was able to defeat Nemnok with my lvl 12 party. It took like 30 minutes to whittle his health down, because hes got that constant buff uptime and immunity to all mind spells.

Turns out chanter is op as fuck.. So many free revives and heals
 
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Drakortha

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Jan 23, 2016
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Terra Australis
After about 30 hours I think I'm putting the game down. I'm positively sick and tired of sailing around the Deadfire. All you do in this game is sail sail sail. The game obviously lacks content and they did this to pad out playtime.

I've been needing a good cRPG to chew on but Deadfire just isn't it, which is a shame because I easily put 100+ hours into POE1 and never felt exhausted like this.

Time to go back to BG1-2, I think. I haven't done a playthrough in a few years. Considered trying WotR but I heard it's padded as all hell too. So I'm not going to waste my time. I also heard it takes some time before you are able to make a full custom party, which is really gay. But not as gay as BG3 not having custom parties at all.
 
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Falksi

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Nottingham
After about 30 hours I think I'm putting the game down. I'm positively sick and tired of sailing around the Deadfire. All you do in this game is sail sail sail. The game obviously lacks content and they did this to pad out playtime. I've been needing a good cRPG to chew on but Deadfire just isn't it, which is a shame because I easily put 100+ hours into POE1 and never felt exhausted like this.

Time to go back to BG1-2, I think. I haven't done a playthrough in a few years. Considered trying WotR but I heard it's padded as all hell as too. I'm not going to waste my time. Also heard it takes some time before you are able to make a full custom party, which is really gay. But not as gay as BG3 not having custom parties at all.
WOTR makes Deadfires padding look pretty tame, but it's livable enough to have a small, pre-crusade adventure without it becoming annoying. The woke companions (which you rightly point out you can't switch out for created ones at any point early in the game, unless you have a lot of coin) are another matter though.

I'd say it's more a game which you can salvage some slight enjoyment from, rather than one you ever prioritize playing. Deadfire is definitely better.
 

Drakortha

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It's just a drag. Anytime I came ashore with my party and delved into a location I had a great time. Deadfire's combat and encounters are probably the best in the genre right now. They really just needed to trim off the fat so the best part of this game can shine more. The sailing could have just been it's own separate game.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
Just did a rogue into rogue/fighter run from PoE1 to PoE2, I have to say I really enjoy the build diversity and encounters in deadfire, particularly the boss fights in both Beast of Winter and Forgotten Sanctum are excellent on POTD, challenging but fair and requires strategy. Megabosses are so so, I felt they have way too much HP which makes resource-based classes really outclassed without a cipher funneling brilliant to them all the time and even then the impact per cast feels too low for the amount of management you have to do. This is with exception of either a battlemage or martial wizard for which a single brilliant is enough to replenish their whole kit.

I made a crit & riposte based build in both games, it felt strong in both games but definitely stronger in deadfire, mostly because much better itemization that supported this playstyle where you can get a lot of hit to crit and miss/resist on top of recovery reset. It felt a lot stronger in some encounters than others (mainly those which need you to tank a lot of enemies it is extremely strong, while those which have a giant blob or two it is weaker since damage is significantly lower without constant ripostes and recovery resets into cleaving stance procs).

Overall I think the DLCs added a lot to deadfire which felt like it fizzled out after mid-game on release, which is same thing in PoE1 where white march carries its mid to late game.
 

Piotrovitz

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Dec 21, 2017
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Paris, Texas
Overall I think the DLCs added a lot to deadfire which felt like it fizzled out after mid-game on release, which is same thing in PoE1 where white march carries its mid to late game.
Haven't played without DLCs but I guess the late game would've feel pretty damn barren - beside nemnok and splintered reef I can't think of any high level encounters that would provide a challenge for capped party.

Agree on boss fights in BoW/FS, pretty cool. Megabosses are just pure shit.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
Haven't played without DLCs but I guess the late game would've feel pretty damn barren - beside nemnok and splintered reef I can't think of any high level encounters that would provide a challenge for capped party.

Pretty much, you did Magran's Teeth and it was basically nothing after except Nemnok and Splintered reef.

I also forgot to mention, SSS fights are not bad either but despite the attempt to diversify the encounter types there it felt either gimmicky or easy for the most part with the worm and crocodile fights being the highlight definitely. Might have been so because my build was ideal for handling that sort of thing, then again people solo this game and I don't think I could have soloed all of them, mainly because lack of either sustain or kiting ability as it is more of a facetank DPS build where chip damage eventually gets you.

Might in distant future try a paladin/chanter solo build or something after playing avowed.
 

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