Path of the Damned seems to be a proper highest difficulty now compared to when the game first came out. IIRC when I played the game when it came out, the fight in front of the cage in the first ruins with Aloth, I think I died once or twice, now I think I had to retry 7 or 8 times, to win and even had to leave the place to go back to town to do all the quests to level up instead of doing them later. Either that or turn base changes the approach of combat or something.
Liking turn base, I can keep track of what is happening with everything now and even read logs instead of just checking the status window. Pathing seems a little wonky during combat tho. Man, I really wish it was action points based like DOS for example instead of XCOM like with moving and acting. Combat takes a lot longer now tho with it, used to finish fights pretty quickly when things worked great, now even against weak enemies it takes some time to wait for turns and graze hits almost all the time.
Edit:
I thought there was an option to sell all junk and whatever, was that removed or is that from a different game? selling things one at a time is kinda of a hassle.
Edit2:
Yeah, I think I am gonna go to RTwP, AoE spells and grenades and whatever that take time are kinda of a hassle to use since enemies tend to move away by the time the spell is cast and its just not that fun to just have one action per turn, it just takes too long for combat that way.
Unrelated to TB, I really like the new ship combat options, I can choose regular battle right away and my ship doesn't take damage which is pretty good, instead of having to get close and then rush for regular combat. Also wonder if completing a god challenge gives you a bonus like the blessings, most of them feel like a drag to deal with, if I bring Vela around with me, does she have some comments or something or a just a helpless mute.