IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
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I stand by my original first impressions. Almost everything is a noticeable improvement, but the state of combat is simply insulting.
Romance eligibility "spoilers":
It catches my attention with how bad it is, although it has its good moments from time to time.Honestly, I haven't even given the music a passing thought. I will tonight though. It goes beyond forgettable?
So all those pets that have no flavour text just "when this pet is equipped you gain a bonus" I could edit that to say "this is a good dog" or something?Also all of the game's text strings are editable/moddable, and can be found in:
Much of Deadfire's data is placed in easily-readable text files located in Pillars of Eternity II\PillarsOfEternityII_Data\exported. You can modify these files directly, but a better way to make mods that you can easily share is to use the override folder. The override folder is Pillars of Eternity II\PillarsOfEternityII_Data\override.
Any file in the override folder will take priority over the files in the exported data folder - so you can add new data objects to the game in these files, or replace existing ones.
You should create a subfolder in the override folder for each mod. So my mod might be in the folder Pillars of Eternity II\PillarsOfEternityII_Data\override\bmac-mod.
*.*bundle files can be anywhere in your mod folder, but *.stringtable files need to be in the same folder hierarchy as the file they're overriding. E.g. to override localized\en\text\game\gui.stringtable, your override file should be in override\[yourmod]\localized\en\text\game\gui.stringtable.
For example if you want to edit an item's Lore Dump text you can go to that folder and open ITEMS.stringtable and edit the text, and it will reflect in-game. All quest text is also there...
I stand by my original first impressions. Almost everything is a noticeable improvement, but the state of combat is simply insulting.
Before release, people were talking about how hopefully, Deadfire would be to PoE 1 what Baldur's Gate 2 was to Baldur's Gate 1.Romance eligibility "spoilers":
I am pretty ignorant with respect to music and composition. Furthermore, I have not even really notice PoE2's music thus far, which may be a bad thing.
Do you find it forgettable or sloppy (or both)?
I stand by my original first impressions. Almost everything is a noticeable improvement, but the state of combat is simply insulting.
You ruining it for yourself by playing Normal. Put it on PotD and enjoy the game.
Thanks, I appreciate you trying to explain it. Musical theory and composition is wasted on me.I am pretty ignorant with respect to music and composition. Furthermore, I have not even really notice PoE2's music thus far, which may be a bad thing.
Do you find it forgettable or sloppy (or both)?
That's a complicated question. It's obviously technically sub-par when even non-musicians can hear that that's not how an orchestra is supposed to sound. Technical aspects can easily be fixed with a few lessons with a good teacher, the problem is whether Justin can actually write music that has its own internal logic, dramaticism, theatricality, intention and whatever other aspects you prescribe to art. You can be illiterate and not know how to use the instruments you are writing for, just like a composition by a student we recently had to play, but can still create something that is striking in some way, just like that composition by that student. The composition was so sloppily written, impossible to play and his instructions were so laughable in that context that it transcended its technical aspects to create something that I will remember for the rest of my life. Which brings me to Justin - I don't see the spark of creativity in him, I think it's a combination of his obvious lack of experience with a wide range of music/art, his lack of education in this sphere, his lack of aesthetic goals and lack of direction. He is struggling with coming up with music and using the orchestra because he lacks these things and doesn't know what he wants to achieve. I don't think a lack of creativity is a damning sentence for life, nobody is born with the ability to create good things (or anything at all), that is cultivated and learned, filtered through yourself as a person outside of your chosen artistic discipline.
Basically, to use more vague terms, there is no art in his music, only simple note constructions, and it isn't aesthetically pleasing, even in such tortured "genres" as film/video game music.
I stand by my original first impressions. Almost everything is a noticeable improvement, but the state of combat is simply insulting.
You ruining it for yourself by playing Normal. Put it on PotD and enjoy the game.
PoTD and scaling are locked out. So not much I can do but push on like this.
I stand by my original first impressions. Almost everything is a noticeable improvement, but the state of combat is simply insulting.
You ruining it for yourself by playing Normal. Put it on PotD and enjoy the game.
PoTD and scaling are locked out. So not much I can do but push on like this.
Sorry, missed that bit about Hard.
'difficulty PathOfTheDamned' in the console will work (after iroll20s), not sure for upscaling.
I like all the new companions so far. They seem much better fleshed out and have actual personalities for a change. PoE1 was just a slog of "why do I keep this boring asshole around".
why you like the items more than PoE1 / BG2 beyond "modals not passives"
Xoti is a hottie hottie rock the body body
Those changes to enchanting sound a lot better than the previous system. It sounds like PoE2 is closer to the game I was expecting with PoE1.This is further supported by the enchanting system. You can't slap a Corrosive Lash or whatever on any old item anymore; you can only enchant unique items, and only in ways that work with the characteristics they already have.
All in all it's just more fun. There's character and personality there, and those unique characteristics will certainly lend themselves to creative builds that make the best of them. They feel like Baldur's Gate 2 or Icewind Dale items, which the P1 items failed to do (other than the soulbounds, which were way OTT).