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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
I sorry for asking maybe primitive question, but there any good or at least decent build (or atleast class/multiclass) for character who will be using pistol and sabre as combo (and preferable human) ? I just trying to make a pirate character.
Multi-class ranger fighter? Or Rogue/fighter. Or cipher/fighter. Anything with high acc will do nicely.
 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
913
Location
Bosnia and Herzegovina
Holy shit, I found what's wrong with the voices. At least one of the things anyway. All the selection and command sounds are played only from the rear speakers:

FFS...

latest
Mono sounds lol
 

Morkar Left

Guest
I found PoE combat extremely tedious with all the 3 sec buffs and shit and having to pause, select and click and unpause every second. When every power regenerates after combat withour rest it's basically worse than PoE now?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Is there an option to manually level up newly recruited companions like in PoE 1? I can't find it and I find it weird if they removed it

Look in the options for the option.

Played another hour or so and it's making a good impression. I really like the colonial/tropical spin on the already excellent art style, and they've done a very nice job of having all the newcomers-natives differences etc come out through various early interactions instead of big fat loredumping. Aside from the 5 minute prologue, the main plot isn't smashed all across your face either - if you haven't played POE1 you get to just run along with 'oh some fucker stole my soul and is gozillaing across the islands ok good excuse to wander'.

The writing - again, they should really just give up on 95% of the narration text, but otherwise it's more reasonable and less heavy-handed. The bit where you first meet Undercover Aloth is nice, and it's definitely better for the game to be little less serious than POE1 was in tone.

My barbarian-monk running just with Eder is finding POTD reasonably difficult in the early stages, but that's probably because I dumped resolve.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,396
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I found PoE combat extremely tedious with all the 3 sec buffs and shit and having to pause, select and click and unpause every second. When every power regenerates after combat withour rest it's basically worse than PoE now?

Cast times (and everything else, really) are slower now so it won't be every second.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Performance is too inconsistent for me.

World map navigation is a pain with huge stuttering all around.

Big areas like fort dreadlight have fps drops just like the white march. I guess i'll wait some patches.

Patches cant solve this stop using outdated hardware.

I7 - Geforce 1070 - every other game goes 60+fps with max settings.

U meant stop using outdated engine in making games i guess.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Decent not particularly great PC, SSD, fast loading times and good performance on my end. Instant quicksaves. We'll see how long that lasts.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
I sorry for asking maybe primitive question, but there any good or at least decent build (or atleast class/multiclass) for character who will be using pistol and sabre as combo (and preferable human) ? I just trying to make a pirate character.
Multi-class ranger fighter? Or Rogue/fighter. Or cipher/fighter. Anything with high acc will do nicely.
Ok, thank you very much for answer, would try one of those combinations.
 
Joined
May 4, 2018
Messages
23
That opening sequence is going to be annoying on following playthroughs.
And I kurwa wonder when they are going to understand that nobody interjects words from their language when they are mówić (translation: speaking) in other language.
1st loading is extremely long, others are faster than in PoE1. Is it just my pc?
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
Is there an option to manually level up newly recruited companions like in PoE 1? I can't find it and I find it weird if they removed it
I believe under "difficulty" there's an option to auto-level companions which is on by default
 
Joined
Jan 18, 2018
Messages
1,301
Grab the Codex by the pussy
Steam comment said:
Start the game, begin campaign. Completely inappropriate narrator explains to me all the worst parts of the previous game. 3 years of ruminating over all the things I didn't like about the first one flood back into me in one moment. I remember the reviews describe the things in the first game that were already bad (such as the narrative) are even worse in this game. And I know other things that were bad (like companions) will be even worse since they don't even have Avellone contributing to them anymore. I'm still listening to the narrator, wondering why it bothers me so much.

Then it hits me.

This game is trying to be SERIOUS. It's a fantasy game about dragons and wizards and litearlly a giant ♥♥♥♥ing god stomping around crushing people with his massive statue feet and it's trying to be solemn and serious and realistic. Images of playing the game flash before my mind. More obnoxious worldbuilding, with sentences filled with irrelevant proper nouns for people and places I don't give a ♥♥♥♥ about and that have nothing to do with the story.
JarlFrank is this you?

Steam stuff said:
More idiotic preschool-level philosophy for morons about the nature of the gods (another area, incidentally, where Avellone's input is sorely missed: Guy isn't the next Hume or Kierkegaard or whoever
Kierkegaard is obscure pretentious shit. Only an idiot would assume that he has the same stature of someone like Hume.
 

Iskramor

Dumbfuck!
Dumbfuck
Joined
Jul 8, 2017
Messages
913
Location
Bosnia and Herzegovina
Performance is too inconsistent for me.

World map navigation is a pain with huge stuttering all around.

Big areas like fort dreadlight have fps drops just like the white march. I guess i'll wait some patches.

Patches cant solve this stop using outdated hardware.

I7 - Geforce 1070 - every other game goes 60+fps with max settings.

U meant stop using outdated engine in making games i guess.

Pillarrs of eternity 1 intel pentium dual core e5200 3Ghz 4 GB 800Mhz ram DDR2 ATI HD 6670 2 Gb Gddr3 35+ FPS most 22 FPS Worst

I7 gtx 1070 my who the fucks spend this amount of money to play rpgs lol
Lear how to properly configure your PC
Stop mentioning GPU IN CPU intensive game(s)... Educate yourself FFS
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,584
Strap Yourselves In Pathfinder: Wrath
I have not even finished the intro island, and I already want to try another character build. Specifically, I want to try Evoker/Priest of Eothas. Evoker brings damage spells, whereas Priest of Eothas brings might/perception buffs, summons, and free Eothas defensive/healing spells. I think it would make a well-rounded pairing.

Then again, I would have to do the intro....again. It wouldn't be so annoying if we could sprint.
 

Prime Junta

Guest
'k this is definitely picking up after the clunky intro. Writing is a lot less heavy, situations make some kind of sense, and exploration is fun. Could definitely use a rebalance though, this ain't exactly challenging. Moment-to-moment gameplay is noticeably improved from P1, and I'm getting used to everything-per-encounter. The setting also feels lived-in, like it's there on its own terms, not just as a theme park for you to fix.

I still think the health mechanic is :decline: though; there are a fair few traps that slap injuries on you if you're not careful, but it feels a bit heavy-handed as rest-encouragement-mechanics go.

All in all this is... not bad, really. So far at least.

Edit: spoke too soon, now it CTDs on start... oh Obsidian, don't ever change
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
That opening sequence is going to be annoying on following playthroughs.
And I kurwa wonder when they are going to understand that nobody interjects words from their language when they are mówić (translation: speaking) in other language.
This is actually something Californians would have relevant experience in. Tons of the Spanish speakers inject Spanish when they're speaking English and English when they're speaking Spanish. Well at least with each other. It is silly when they're talking to someone who wouldn't understand it.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,042
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
This is actually something Californians would have relevant experience in. Tons of the Spanish speakers inject Spanish when they're speaking English and English when they're speaking Spanish. Well at least with each other. It is silly when they're talking to someone who wouldn't understand it.

fuck i didnt see this post when i made that comment, fuckin' puta
 

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