Kyl Von Kull
The Night Tripper
Ok, let's see. I'll bring up concrete examples, and it will probably turn out we have different expectations for what is C&C. Then I'll ask you to give me examples of good C&C from other games, and it will turn out you have double standards, right?Over the years I've grown p. perceptive to fake choices and games never following up on shit you do.
Throughout the entire game I haven't seen anything (major) that I could recognise as the game reacting to any choice, other than some throwaway dialogue line like "o u did that well that's interesting, now for your next quest..." or "waaah how dare u, here's a generic throwaway combat encounter". The fact that you can do all the quests for everyone (except the final ones which are mutually exclusive, but that's hardly C&C either) only confirms me in my suspicions. And then there was that one goy somewhere earlier in the thread who said you can just genocide all the towns and all the faction leaders and it doesn't matter for shit lol.
You can outright betray the major factions, do nothing to hide it, then after chastising you, they will keep giving you work. This leaves a powerful impression that your choices don’t carry the weight they should.
Plus, some of the real in-game consequences are sort of buried in that you need to return to some island that, at least so far, I’ve had no actual reason to return to aside from curiosity.