- Joined
- Jan 28, 2011
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Did they ever try making "warriors" reduce movement speed in an area around them (maybe falling off with radius)? Has that ever been done in an MMO or something? Seems kinda natural and it would make it a really "analog" interaction that you wouldn't need to pause constantly to micromanage.
MMOs generally employ an aggro generation metagame to achieve stickiness.
At one point, Josh implied that since backers strongly rejected aggro, melee engagement was the only alternative. But I'll ask him about the slowing. Been meaning to for a while: http://www.rpgcodex.net/forums/inde...ta-release-thread.93694/page-240#post-3592942
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