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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
I have nothing against fun, but why does an rpg have to be visceral. Some of my best friends favorite games are the opposite of visceral. If I was making a party based tactical RPG, visceral wouldn't be the near the top of the list of adjectives I'd think of.

Depends on your definition of visceral, I think hit reactions, gore, death animations etc. are still important and can enrich the experience even for a party based tactical RPG. One of the most visceral games I ever played (atleast to my understanding of the term) was Fallout which had no twitch gameplay involved whatsoever.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Grunker, how does Randomizer work in BG? Does it randomly draw content for containers from loot tables? (so for example you have nonzero probability to have playthrough with five Gauntlets of Ogre Power and no bow to find at all...) Or does it simply randomize an item location?

It can work however you want it to :P

The base mode is simply randomising all item locations in the game. You can then set it to randomly delete items as well, if you don't want to be certain to find everything. You can also set a percentile chance to "skip" randomising each item, so some items will be found in their old location (at random). You can't make it add more copies of singular items though, AFAIR.

But the base mode simply distributes all items randomly throughout the game, and equips creatures who receive new items with them (if applicable).
Does this mean that that you can get Flawing Sword +5 in a xvart village? Or badass armor at the gnoll stronghold? That would be pretty stupid.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,939
that comparison makes no sense

it's like saying rye bread is the jenny mccarthy of crustaceans
Oblivion: dull, archetypal fantasy fpp-rpg
BG: dull, archetypal fantasy iso-rpg
 

imweasel

Guest
I'm pretty unimpressed by BG so far, though I'm still in chapter one.

You're too old and too cynical to truly enjoy Baldur's Gate.
Roguey roleplays Josh Sawyer's resident cock sucker who worships every word he says. Been doing that for years too. That said, Sawyer doesn't like Baldur's Gate, so Roguey can't allow himself to like it either.

True to his role, you will be able to sum up his posts over the next few days/weeks to this:

"Josh Sawyer was right: Baldur's Gate actually sucks and how Pillars of Eternity helped gamers realize that the game designing god was always right -- A Roguey Retrospective"
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,150
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Josh's problems are more with BG2 than the first game, which he seems more-or-less neutral towards.
 

imweasel

Guest
Well, Sawyer never praised either game. Feel to correct me if I am wrong.

We just have guys like Josh Sawyer and Brian Adler on the PoE team who praise the fuck out Darklands, stating that it is the best game ever, but have nearly nothing to say about the BG series in that respect.
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Whatever, whatever. Josh worked on IWD2 and NWN2 and both were situated in FR as well so the question still stands. :)
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
game designers don't usually get to pick the setting of the game they work on.
Indeed. It's what they do with the setting that counts. Playing NWN2 OC I was bored to tears but not because it was generic fantasy. Mostly because it the story was a rehash of NWN OC only worse and the writing was nauseatingly bad.

And to reflect back on PoE: is the setting really different from FR? I haven't noticed; I look at it and I see generic fantasy with guns. But it's not necessarily a bad thing. :)
 
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Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
game designers don't usually get to pick the setting of the game they work on.
Indeed. It's what they do with the setting that counts. Playing NWN2 OC I was bored to tears but not because it was generic fantasy. Mostly because it the story was a rehash of NWN OC only worse and writing was nauseatingly bad.
Well, he wasn't a writer on that game, and he wasn't even the lead designer until he took over from the previous lead (who, unsurprisingly, went to work at Bioware) well into development.

And to reflect back on PoE: is its setting really different? I haven't noticed; I look at it and I see generic fantasy with guns. But it's not necessarily a bad thing.
I thought you said the setting isn't what matters, it's what you do with that setting? The setting of PoE in broad strokes isn't very unique or compelling, but the writing looks to be very good.
 
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prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Well, he wasn't a writer on that game
I don't remember how I felt about NWN2 combat and mechanics in general. I suppose they were OK. What I distinctly remember is ugly and uninspired visuals and absolutely atrocious performance.

I agree that PoE looks good so far (where it matters).
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
I think its the preorder one.
Also, anything interesting for non german speakers?

Nvm, after using the translator i don't think he mentions anything new. Just that he likes the fast/slow speed toggles, the systems, regarding armor types, etc. And the game being fairly optimized according to him? if i understood correctly.
 
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tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Indeed. It's what they do with the setting that counts. Playing NWN2 OC I was bored to tears but not because it was generic fantasy. Mostly because it the story was a rehash of NWN OC only worse and the writing was nauseatingly bad.

And to reflect back on PoE: is the setting really different from FR? I haven't noticed; I look at it and I see generic fantasy with guns. But it's not necessarily a bad thing. :)
It actually makes sense, so it has that going for it over FR.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
A healthy mix between randomized and predefined loot can be created and implemented, idk why people think it has to be either of.

To exemplify - i don't mind if there's 1 or 2 high-tier war-hammers that are random drops, and one of them always drops from a specific boss (so perfectionists can save-scum here) as long as you get the option of getting something like a crom-fayr which always has its components placed in the same spot; that way you can go for a war-hammer specialized warrior even if you don't want to savescum or look for random drops like crazy.
 

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