doggfookker
Educated
Hey, does anyone want to see...
my eternal pillar?
;-)
my eternal pillar?
;-)
While muscle hypertrophy is in part responsible for strength gains, a significant part is due to neural adaptions. Your CNS becomes more adapt at sending contraction signals to your muscles. That is why powerlifters and olympic lifters are usually significantly smaller and yet stronger than most top bodybuilders. So just think of "Might" as having a very powerful CNS (instead of a big, muscular figure) which also helps in channeling powerful magic.Sawyer telling you almost all cRPG's character system are doing it wrong and then creating a fabulous system where Might make you a better healer and cast more powerful spell so now he can play a muscle wizard (and you must be bodybuilder wizard now to cast powerful spells or heal because that makes much more sense... right ?) and you did not notice the trolling already ?... Are they just trolling everyone at this point?
While Pillars of Eternity doesn’t have the funding – or the underlying tech – to support modding the way some other games do, Obsidian will do what it can.
“It’s kind of hard because we’re using Unity as our engine, which means there are certain things we can’t give the modders access to,” director Josh Sawyer told GameWatcher.
“But we know there are already backer beta players on our forums making mods, which is great. If they want to change balance or flip around the UI screen, why would we have any problem with that?
“As long as we can support it, which is not always easy on a Kickstarter budget and a middleware engine, we will. I’m hopeful that not only will people make some great mods for Pillars, we’ll also be able to open up the game more for modding down the line.
“It is a single-player game after all – whatever experience people want to have, that’s fine by me.”
For the next version of the IE mod, we'll have a bottom bar UI submitted by Karkarov which I like a lot better than Kaz's one. It's pretty evident that Obsidian only spent a couple of hours on the solid UI just to shut everyone up. I wouldn't be surprised if they laughed that people were happy about it or something.
Below are a couple of WIPs, the bottom one is a 99% finished version of my preferred layout
So Obsidian hired a white (possibly half-Asian) woman to voice Pallegina, good to see blackface is still alive and well.
...ableist...
Nope, it's a thing. Believe me, my girlfriend is in disability studies of sociology. I hear it...often....ableist...
Wait what? That's actually a word (and that's what it means)? I always thought it was a typo, or related to a movement like Taoism or something
Unless she does a "ching chong ding dong" voice I don't see how the fuck you can say that.
Actors act. In ancient theatre men often played women, and women often played men.
For the next version of the IE mod, we'll have a bottom bar UI submitted by Karkarov which I like a lot better than Kaz's one. It's pretty evident that Obsidian only spent a couple of hours on the solid UI just to shut everyone up. I wouldn't be surprised if they laughed that people were happy about it or something.
Below are a couple of WIPs, the bottom one is a 99% finished version of my preferred layout
Yeah I found that out about 10 minutes ago when I looked her up on google. It's likely a mistake in the credits.
Several of the VO people were (surprise) in Fallout: New Vegas