Grotesque
±¼ ¯\_(ツ)_/¯
- Joined
- Apr 16, 2012
- Messages
- 9,423
BG's wilderness maps are slow, empty trash. BG2 did the right thing in getting rid of them.
Nope.
BG's wilderness maps are slow, empty trash. BG2 did the right thing in getting rid of them.
Nope.
It's funny, i played BG I before IWD and feel exactly other way around. I barely even remember BG I, except maybe for the end game. While IWD was really a nice experience overall. As for beauty: i remember the art and music being way better in IWD.Beauty? I suppose you're talking about the glacier which was indeed impressive. But BG had lots of beautiful maps and more variety. Forests. Mountains. Deserts. Towns.BG II - you're totally right. But first? What was so special about it? It was shitty and semi linear until the big city, where you had a couple of quests. Does not beat the IWD for me, which provided more fun and beauty.
I may be partial because BG was my first RPG. But then again I replayed BG recently and had a blast. Now I'm playing IWD and it's exactly as I remember it - a dry, funless stroll in the search of - /yawn - the "great evil" you struggle to care about. Have a piece of the story. Kill some undead. Kill more undead. Kill even more undead. Have another piece of the story.
This is a matter of taste and my opinion is the opposite.As for beauty: i remember the art and music being way better in IWD.
Yeah "ancient evil" is the most ancient cliché in the book. BG story was definitely fresher.The "twisted" story of BG isn't that much better then ancient evil angle.
Technically you have a point here but somehow the simplicity of quests in BG never bothered me. I think they were designed well enough and I would totally play (and enjoy) another game with BG-like quests if said game could hold a candle to BG in all other aspects.And you don't get well designed quests either (as you would expect from a cRPG compared to dungeon crawler) - fetch quests and linear pathes.
rope kid said:We've done lore dumps on the cultures before and on the OEI forums I did a language/name briefing in the custom item thread. Here's some (possibly redundant) sample naming info. The names I'm listing are almost all used for characters in the game, so you probably don't want to use them exactly as listed unless you're looking for your namesake. I'm only listing Aedyran and Vailian names since we don't have a long list of others (except Glanfathans, but you can't be from a territory where Glanfathan is a native language). Even the Vailian list isn't exceptionally long.
Aedyran names:
Male:
Aldwyn
Beacwof (BEH-ehk-wuv)
Caedman (CAD-man)
Cafden (CAV-den)
Cyrdel (SEER-del)
Durnisc (DUR-nish)
Egdrang
Faramund
Gjestr (YES-tr)
Gordy
Hafmacg (HAV-madge)
Igrun
Kolsc (KOLSH)
Moedred
Osric
Sigram
Thyrsc (THEERSH)
Ufdaen (UV-dan)
Yngfey (EENG-vey)
Female:
Ascly (ASH-lee)
Aufra (OW-vrah)
Bricanta
Defala (deh-VAH-lah)
Elcga (EL-djah)
Falanroed
Gjefa (YEH-vah)
Ingroed
Nyfre (NEE-vreh)
Peycg (PAYDJ)
Sceyda (SHEY-dah)
Udyne (ooh-DEE-neh)
Ysly (EES-lee)
Vailian: (stress on all of these is on the penultimate)
Male:
Almert
Cosso
Fulvano
Galvino
Marceno (mar-CHEY-noh)
Verzano (vehr-TZAH-noh)
Female:
Berenat
Bellasege (beh-lah-SAY-djey)
Clesia
Liena
Pallegina
Vianna
Is there going to be an in-game pronunciation guide?
How do you feel about mob placement? Still spread out like early beta or more clumped like IE?Or keep the map sizes the same and increase the content density a little bit. Creature density was fine in most maps it's just that they needed more quests.
I have a distinct feeling we'll end up going to the Vailian Republics for the sequel.
Only dragons can mate. This is generally the only occasion that will cause a dragon to leave its lands or seek out others of its kind. Upon reaching the dragon stage, these creatures will assume a sex. However, if surrounding populations are too heavily skewed one way or the other, individual dragons can change their sex. As creatures that reach this stage are so rare, this ability is critical to the survival of the species.
Today's batch of screenshots is going to let you take a look at the various dragonkind in Pillars of Eternity.
Wurms: Young dragons begin as wurms, though most never develop beyond that stage. Wurms are clever and sly, if not actually intelligent. To develop into a drake (and, eventually, a dragon), a wurm must have ample space and ample resources (food). They will not develop if they live near drakes and dragons - they must seek out a habitat that has not already been claimed by a larger counterpart.
Since the chances of further development are low, most wurms will band together in covens for survival. They are bold and highly aggressive - both competition for food among other coven members and claiming territory for further development demand this.
http://media.obsidian.net/eternity/media/screenshots/20150305/poe-wurms.jpg
Drakes: Drakes are the intermediary form between wurms and adult dragons. While wurms have the intelligence of a cat (i.e., mostly basic instincts) and dragons are often much more intelligent than humans, drakes are in-between, possessing cunning rivaling primates. They are clearly not dumb beasts and their eyes/faces should reflect their higher intelligence. In contrast to wurms, drakes have longer torsos with a broader chest. Their most prominent fangs are longer, as are the claws on their forelegs. Their other features tend to vary by subtype. During this period of a drake's life, they are starting the first stages of becoming "real" dragons. This means their colors start shifting, both overall and more strongly in patches. Some drakes have solid coats of scales, but others have multi-toned or even mottled coats. Because they are relatively young, their scales grow and heal fast, so they don't show much wear and tear (unlike dragons).
The variation in their heads, mouths, spines, bumps, wings, all reflect the drake's home climate. A drake from the swamp may be shades of green, brown, and black with yellow eyes, nictitating membranes, and a long, flat snout featuring raised nostrils. A drake that spends most of its time in the sky may be blue and white with scales that seem feather-like, a slender body, and wings that assist with sustained gliding. A drake who lives underground may have earth-tone scales, wide eyes, a compact body, small wings, and powerful forelegs with oversized claws. While all drakes can breathe fire, many also have developed limited alternative breath attacks - lightning, acid, steam, etc. This can also be reflected somewhere on their bodies.
Drakes have developed from wurms but have not reached (and may never reach) the dragon stage. They aggressively defend their territory and, when needed, seek out more. Their coloration reflects the territory they have claimed, and they are most hostile with other drakes, their territorial rivals.
http://media.obsidian.net/eternity/media/screenshots/20150305/poe-drake.jpg
Dragons: Dragons have reached the mature stage of their lifecycle. Like drakes, they have adapted to fit in their environment, but even more extensively. Their coloration, ornamentation, and (to a limited degree) body structure will reflect their chosen territory, as will some of their attacks and defenses. Because they have already claimed territory and rarely face a threat from other dragons or drakes, they are more conservative in nature and will not seek unnecessary conflict.
Only dragons can mate. This is generally the only occasion that will cause a dragon to leave its lands or seek out others of its kind. Upon reaching the dragon stage, these creatures will assume a sex. However, if surrounding populations are too heavily skewed one way or the other, individual dragons can change their sex. As creatures that reach this stage are so rare, this ability is critical to the survival of the species.
They are more intelligent than most other sentient beings, but their solitary nature prevents them from meaningfully interacting with others.
http://media.obsidian.net/eternity/media/screenshots/20150305/poe-sky-dragon.jpg
That's it for the screens for now. 21 days away from launch!
http://pillarsofeternity.gamepedia.com/Broken_Stone_Wartons of adra too.
seriously tho why is it that every arch is broken in half. is arda weaker when fully arched???
You'd think they'd tip them over and not just knock off the very top.http://pillarsofeternity.gamepedia.com/Broken_Stone_Wartons of adra too.
seriously tho why is it that every arch is broken in half. is arda weaker when fully arched???
Sort of, but the orthography is closer to the Cornish types. Y and u aren't used, circumflexes are used for accents.
Male:
Ardhem (AR-them - voiced th)
Brân (BRAN)
Cemoc (KEH-mok)
Gwron (GUH-ron)
Lloran (HLO-ran)
Rhanet (HRA-net)
Thristwn (THRIH-stun)
Female:
Alarhî (ah-LAH-hree)
Bethwl (BETH-ul)
Bledha (BLE-tha - voiced th)
Casŵen (CAHSS-ooen)
Iswld (IH-ssuld)
Sîdha (SHEE-tha - voiced th)
epigenetics
fluid sexuality
Sawyer telling you almost all cRPG's character system are doing it wrong and then creating a fabulous system where Might make you a better healer and cast more powerful spell so now he can play a muscle wizard (and you must be bodybuilder wizard now to cast powerful spells or heal because that makes much more sense... right ?) and you did not notice the trolling already ?... Are they just trolling everyone at this point?