Seari
Arcane
- Joined
- Nov 25, 2014
- Messages
- 849
They can make it less shit, that's about it.But don't worry, Sensuki and Bester will fix it.
They can make it less shit, that's about it.But don't worry, Sensuki and Bester will fix it.
Pillars will have superb writing and a great atmosphere, but the mechanics are gonna be meh.
But don't worry, Sensuki and Bester will fix it.
Oh geesh, please no. I like shit to be stored in the same place and D:OS is perfect for it's storage capacity, no need to put it anywhere elseWhat we need is Larian combat with Obsidian writing.
This seems like a turned based Diablo
No. All we need is PoE with ToEE combat and mechanics.Pillars will have superb writing and a great atmosphere, but the mechanics are gonna be meh.
But don't worry, Sensuki and Bester will fix it.
So the exact opposite of DOS.
What we need is Larian combat with Obsidian writing.
Watched a bit of the previous one or two. You are good at it. Entertaining stuff.
In the combat log you see ENEMY ENGAGES X. This was the case in the beta, and I definitely got jacked the fuck up if I tried to get away after that engagement.Ive tried to avoid watching too many consecutive minutes in any one stream but isnt there some kinda help tooltip or helper NPC or something that clarifies the engagement system? I saw a bit of a stream where I noticed plenty of helper tooltips.
Sensuki's guide was mentioned in a fairly highly up-voted comment on a reddit post about Quil18's video guides. That likely attracted a lot of views.
Sensuki's guide was mentioned in a fairly highly up-voted comment on a reddit post about Quil18's video guides. That likely attracted a lot of views.
So are we going to spread the word about the Sensuki channel on the internet, thus creating our very own Codex Internet Celebrity by whom we will educate the unwashed masses?
Are debuffs broken? Is DAMAGE a bad mechanic since it is manageable and there are multiple ways to deal with it?If the damage is manageable and there are many added abilities to break it... what fucking purpose does it serve then?
Thats what happens when something is fundamentaly wrong. You add more stuff to it that makes it have even less sense.
RTFM is definitely not for modern gamers... but was it them that the game was made for?
And besides, if the game itself cannot make its main mechanics clear through the gameplay then going for the manual is a crutch.
Yeah, stand your ground and die or run and die. Either way you can't win which makes your choice so delightfully strategic and tactical.Engagement gives the player ... strategic and tactical choices
but was it them that the game was made for?
Yeah, stand your ground and die or run and die. Either way you can't win which makes your choice so delightfully strategic and tactical.Engagement gives the player ... strategic and tactical choices
Uhm, he was talking about the engagement system. I'm gonna go out on a limb and say most casual gamers don't even know what a system of attack of opportunity is, nor will they be interested in playing around with such a system.but was it them that the game was made for?
Ultimately? Yes.
You need only look around the Codex to see why. Old-school gamers are a relatively small, excessively tight-fisted group of people. The killer isn't necessarily that we're a small group, but that most of us are cheapasses.
I mean, if you suck at the game, sure.
I mean, if you suck at the game, sure.