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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
What we need is Larian combat with Obsidian writing.
Oh geesh, please no. I like shit to be stored in the same place and D:OS is perfect for it's storage capacity, no need to put it anywhere else :)
 

Seari

Arcane
Patron
Joined
Nov 25, 2014
Messages
849
Pathfinder: Wrath
Why are the hair colors still fucking neon. I was gonna use the new badass dwarf portrait, but all the red/orange colors look like shit. Actually the dwarf models look shit in general. :cry:
 

hiver

Guest
Ok, I'm gonna stream some more - this time in HARD MODE.

http://www.twitch.tv/theroguezombie
Watched a bit of the previous one or two. You are good at it. Entertaining stuff.

When is this new stream coming up?

And, rogues were supposed to be ninja fighters, instead of tanks originally and i thought casting that NPC Eder as one was a bit refreshing.
It seems to me that the main designer leads are imagining some sort of completely wrong audience as being relevant.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
Ive tried to avoid watching too many consecutive minutes in any one stream but isnt there some kinda help tooltip or helper NPC or something that clarifies the engagement system? I saw a bit of a stream where I noticed plenty of helper tooltips.
 

Killzig

Cipher
Patron
Joined
Oct 28, 2002
Messages
997
Location
The Wastes
Ive tried to avoid watching too many consecutive minutes in any one stream but isnt there some kinda help tooltip or helper NPC or something that clarifies the engagement system? I saw a bit of a stream where I noticed plenty of helper tooltips.
In the combat log you see ENEMY ENGAGES X. This was the case in the beta, and I definitely got jacked the fuck up if I tried to get away after that engagement.
 

hiver

Guest
You cant fix whats fundamentally wrong. That goes for Sensuki superficial "fixes" too.

You can change its fundamental core to be better. Only, you know, its highly unlikely that a pro dev will just take some random poster advice for such a big staple of design. I guess will see.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
The only issue I have with the system is the clarity of how it communicates whats happening to the player. The damage is already manageable and it seems they have added or fixed many of the abilities that allow the player to break engagement. So, the player has many options to deal with it but it seems there is not enough to make them aware of it from the get go.

We used to say RTFM (read the fucking manual) back in the day. I am not sure if we can hope for that from today's gamer.
 

hiver

Guest
If the damage is manageable and there are many added abilities to break it... what fucking purpose does it serve then?
Thats what happens when something is fundamentaly wrong. You add more stuff to it that makes it have even less sense.

RTFM is definitely not for modern gamers... but was it them that the game was made for?
And besides, if the game itself cannot make its main mechanics clear through the gameplay then going for the manual is a crutch.
 
Joined
Dec 12, 2013
Messages
4,334
Sensuki's guide was mentioned in a fairly highly up-voted comment on a reddit post about Quil18's video guides. That likely attracted a lot of views.

So are we going to spread the word about the Sensuki channel on the internet, thus creating our very own Codex Internet Celebrity by whom we will educate the unwashed masses?
 

Trodat

Arcane
Patron
Joined
Dec 17, 2014
Messages
795
Location
Finland
Sensuki's guide was mentioned in a fairly highly up-voted comment on a reddit post about Quil18's video guides. That likely attracted a lot of views.

So are we going to spread the word about the Sensuki channel on the internet, thus creating our very own Codex Internet Celebrity by whom we will educate the unwashed masses?

Playing with the dark side is a dangerous route. Just one small mistake and you will end up having co-op fun with AngryJoe.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
If the damage is manageable and there are many added abilities to break it... what fucking purpose does it serve then?
Thats what happens when something is fundamentaly wrong. You add more stuff to it that makes it have even less sense.

RTFM is definitely not for modern gamers... but was it them that the game was made for?
And besides, if the game itself cannot make its main mechanics clear through the gameplay then going for the manual is a crutch.
Are debuffs broken? Is DAMAGE a bad mechanic since it is manageable and there are multiple ways to deal with it?

Engagement gives the player added layers to think about in party/character creation and in the strategic and tactical choices involved with skill use.
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Engagement gives the player ... strategic and tactical choices
Yeah, stand your ground and die or run and die. Either way you can't win which makes your choice so delightfully strategic and tactical.
 
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Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
but was it them that the game was made for?

Ultimately? Yes.

You need only look around the Codex to see why. Old-school gamers are a relatively small, excessively tight-fisted group of people. The killer isn't necessarily that we're a small group, but that most of us are cheapasses.
 

Osvir

Learned
Joined
Oct 7, 2012
Messages
193
prodigydancer You should try versatile classes (Rogue, Escape+Shadowing Beyond tactics. Druid, with variable positioning based on "form". Priest and Wizard, re-positioning and re-alignment/range to hit with spells). Monk has an ability to break engagement and go directly for their targets. Into the Fray is a similar ability for Fighters. Barbarian with Wild Sprint (if he's not targeted).

This post contains a list with a lot of abilities:
http://forums.obsidian.net/topic/71271-slowed-recovery-while-moving-no-thanks/page-12#entry1588520

This post contains some more thoughts related to mobility:
http://forums.obsidian.net/topic/71271-slowed-recovery-while-moving-no-thanks/?p=1589727
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
but was it them that the game was made for?

Ultimately? Yes.

You need only look around the Codex to see why. Old-school gamers are a relatively small, excessively tight-fisted group of people. The killer isn't necessarily that we're a small group, but that most of us are cheapasses.
Uhm, he was talking about the engagement system. I'm gonna go out on a limb and say most casual gamers don't even know what a system of attack of opportunity is, nor will they be interested in playing around with such a system.

Sometimes a bad design decision is just a bad design decision.
 
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prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
I mean, if you suck at the game, sure.
60582401.jpg
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
I'm playing on HARD MODE right now, and while I've wiped a few times, the engagement system is pretty clear who is engaging who. The lines are drawn right there in game. The thing I keep forgetting to do is to slow it down to make it more manageable.

Hard is definitely more fun for me than normal... and it's kind of funny too.

The bear cave, early in the game that you investigate...
In hard Mode has two bears in it.
 

Unbeliever

Learned
Joined
Mar 20, 2015
Messages
120
Location
Revelstone
Hello people.

Question about classes. Are weapon specialization abilities just for fighters? I read that on PoE Wiki, but it seems strange to me. It should be option for paladins and rogues, too.
 

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