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Preview Pillars of Eternity Beta live at Gamescom 2014

l3loodAngel

Proud INTJ
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Edgy
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Nov 19, 2010
Messages
1,452
Backer inn is already in the game? What did we get for raising obscene amount for eternity?
 

LarsWestergren

Educated
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Oct 29, 2007
Messages
40

Well all right. Then I disagree with you. Not every class should have the ability to disengage, and it looks like they won't. Rogues have Disengage as class ability, and mages can knock enemies back with Grimoire Slam. Other characters can move away manually, but at the cost of provoking attacks of opportunity.
 

Zed

Codex Staff
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Oct 21, 2002
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17,068
Codex USB, 2014
game looks tight as hell. brennecke needs lessons from sawyer on how to play it tho.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
SkkzCw6.jpg
 

Crescent Hawk

Cipher
Joined
Jul 10, 2014
Messages
665
Looks pretty good. And it seems what Icewind Dale 2 lacked, a main character and better story.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
The gameplay looks pretty good at those mid levels. It certainly looks more indepth than the IE games. Selectable auras, assorted active skills, etc. The only difficulty inherent in the IE games were the enemies that had cheap moves (time stop, brain suck, etc) or the poor "magic protection" battles (breach, dispel, etc). This looks like REAL difficulty. Things like positioning and skill use matter should matter a heck of alot more than having the right immunity items or spell casting class.

As for the difficulty, that can be tweaked in beta. Still, they might want to tone down the difficulty for those previews.
 
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Invictus

Arcane
The Real Fanboy
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Nov 3, 2013
Messages
2,790
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Mexico
Divinity: Original Sin 2
Just upped my pledge after watching this, this is EXACTLY what I wanted; an update IE game with gorgeous graphics, fun combat and old school values
I wish the changed the "you died" screen to something more reactive; if your part died in the woods they could show your moss covered bones, in a cave they could show a half submerged skull etc
 

Anthony Davis

Blizzard Entertainment
Developer
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Sep 7, 2007
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2,100
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California
Just upped my pledge after watching this, this is EXACTLY what I wanted; an update IE game with gorgeous graphics, fun combat and old school values
I wish the changed the "you died" screen to something more reactive; if your part died in the woods they could show your moss covered bones, in a cave they could show a half submerged skull etc

Not a bad idea, I'll forward it to Adam and Josh.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Wake me up when it's on GOG!


P.S. The video looks solid.

P.S.S. I love the monster info stuff.

P.S..S This is, by far, the best video of the game so far.

Game play look sterrific.
 
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Avellion

Erudite
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Jan 9, 2014
Messages
756
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This forum
Game looks great, what more can I say?

Oh yeah, it is clear Obsidian are not holding back. This entire package looks like a labor of love, not only towards the game they are making, but the IE games as a whole.
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
it's so true to the roots they even emulate the horrible path finding of the infinity engine.
 

MicoSelva

backlog digger
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The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Cyclopedia looks really neat. It could be my favourite new feature (comapred to IE games).

The rest of the game does not look half-bad too.

Preordered the expansion by upping my pledge $20.
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
I like the look of the combat. The UI really helps make the usual IE structure less of a clusterfuck.
 

twincast

Learned
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