Sannom
Augur
- Joined
- Apr 11, 2010
- Messages
- 951
What about China?[silly] What did you expect? Paradox is a Swedish company, Sweden is socialist, and socialism has never, ever had a clue how to deal with Globalisation [/silly]
What about China?[silly] What did you expect? Paradox is a Swedish company, Sweden is socialist, and socialism has never, ever had a clue how to deal with Globalisation [/silly]
What about China?
Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release with a full-sized team and nobody except Roqua really gives a fuck. Now Obsidian are letting their publisher dump a third party console port on the market two and a half years after their game's release and people are biting their fingernails? Swen needs to teach the world his secret.
that there isn't a console market for this type of game.
Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
You're assuming future products will stay isometric and RTwP.Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Again - what market? Anyone who would want to play a game like this, would either play it on a PC, or not play it at all.
And you can "accessibleize" it all you want, the fact remains it has a control scheme - and combat system - that is perfectly unsuited for consoles. You would have to remake a large portion of the game from the ground up to get something that would play well on a console gamepad. All so you could make an approximation of something that was never meant to be played on anything besides a PC.
No, sorry, I just can't see any financial sense for Paradox in this.
You're assuming future products will stay isometric and RTwP.Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Again - what market? Anyone who would want to play a game like this, would either play it on a PC, or not play it at all.
And you can "accessibleize" it all you want, the fact remains it has a control scheme - and combat system - that is perfectly unsuited for consoles. You would have to remake a large portion of the game from the ground up to get something that would play well on a console gamepad. All so you could make an approximation of something that was never meant to be played on anything besides a PC.
No, sorry, I just can't see any financial sense for Paradox in this.
It's been hinted that Cain and Boyarsky's project is probably a post-apoc rpg.Obsidian's next game should be an Urban RPG anyhow. I want to play another one of those before I die.
Obsidian's next game should be an Urban RPG anyhow. I want to play another one of those before I die.
It's been hinted that Cain and Boyarsky's project is probably a post-apoc rpg.Obsidian's next game should be an Urban RPG anyhow. I want to play another one of those before I die.
Obsidian's next game should be an Urban RPG anyhow. I want to play another one of those before I die.
The biggest part of PoE was an urban area. Most rpgs include ubran areas besides the contentless ones like Legend of Grimrock. Some are all or mostly urban too. Are you talking about a modern urban setting? Like gangs or something? Not dystopian future or post apocalyptic?
PoE Spin-offs - probably not.
The main PoE series - yes.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.They didn't make BG3 because the story ended with 2, and because of drama with WotC.
PoE Spin-offs - probably not.
The main PoE series - yes.
This may seem obvious but it's worth pointing out that BioWare never actually made a "Baldur's Gate 3: Now It's A Console Action-RPG". They simply stopped making Baldur's Gate games and starting making other games.
A game series radically transforming itself into a different format and genre isn't actually something that happens often. It's not easy money, it's a highly risky move that clashes with modern notions of "brand management". Most devs would have made Fallout 3 a reboot.
So people shouldn't worry that "PoE3 will be a console RPG!". They should worry that there will be no PoE3.
He said he would like to make a kind of Skyrim with the PoE IP, so an open-world rpg with bigger budget and aiming at a broader audience, but that would probably be some kind of spin-off, if they'll ever make it.That may in fact be what they have planned for PoE3. Didn't Feargus say in an interview that he wanted to make it into a Skyrim-like IP? That is what I would interpret it to mean.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Different circumstances - BioWare was bought out by EA, who shifted focus over to consoles.
Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release with a full-sized team and nobody except Roqua really gives a fuck. Now Obsidian are letting their publisher dump a third party console port on the market two and a half years after their game's release and people are biting their fingernails? Swen needs to teach the world his secret.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Different circumstances - BioWare was bought out by EA, who shifted focus over to consoles.
Kotor and Jade Empire were already console centric though. Which is why the "back to the roots" was a big deal.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Different circumstances - BioWare was bought out by EA, who shifted focus over to consoles.
Kotor and Jade Empire were already console centric though. Which is why the "back to the roots" was a big deal.
And DA:O was in development since 2002, before either of those were released. In its original idea, it was a continuation of BioWare's, up to that point, PC-centric games.
Even without EA's meddling, after KoTOR and JE were successful on the consoles - it would have gotten ported sooner or later.