Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pillars of Eternity console port by Paradox Arctic

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
[silly] What did you expect? Paradox is a Swedish company, Sweden is socialist, and socialism has never, ever had a clue how to deal with Globalisation [/silly]
What about China?
 

drae

Augur
Joined
Aug 9, 2013
Messages
179
What about China?

Has steadily been turning away from Communism to the point where people argue whether it can still be called Communist. The State still abhors religions and there are still state owned industries, but capitalism rules in China these days.

The people who argue China are still Communist like to quote Marx and say "Capitalism is a necessary step on the way to Communism, it's impossible to embrace communism without first embracing capitalism and China are just progressing through this step." To say China is Communist due to some theoretical transition they may undergo in the future is performing some interesting mental gymnastics though, lol
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,832
Location
Ommadawn
The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.
 

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release with a full-sized team and nobody except Roqua really gives a fuck. Now Obsidian are letting their publisher dump a third party console port on the market two and a half years after their game's release and people are biting their fingernails? Swen needs to teach the world his secret.

Good point. And I think there has to be at least one other person than me who cares. At least one. My online soulmate I have yet to meet.
 

SausageInYourFace

Codexian Sausage
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
that there isn't a console market for this type of game.

I am sure they will have called their buddies over at inXile and over at Larian and asked them if such a market exists and if such a project would be worth it. They wouldn't just have jumped into the cold water, particularly with a much harder to adapt RTwP, if they didn't think they could gain something.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,473
The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.

Again - what market? Anyone who would want to play a game like this, would either play it on a PC, or not play it at all.

And you can "accessibleize" it all you want, the fact remains it has a control scheme - and combat system - that is perfectly unsuited for consoles. You would have to remake a large portion of the game from the ground up to get something that would play well on a console gamepad. All so you could make an approximation of something that was never meant to be played on anything besides a PC.

No, sorry, I just can't see any financial sense for Paradox in this.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,832
Location
Ommadawn
The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.

Again - what market? Anyone who would want to play a game like this, would either play it on a PC, or not play it at all.

And you can "accessibleize" it all you want, the fact remains it has a control scheme - and combat system - that is perfectly unsuited for consoles. You would have to remake a large portion of the game from the ground up to get something that would play well on a console gamepad. All so you could make an approximation of something that was never meant to be played on anything besides a PC.

No, sorry, I just can't see any financial sense for Paradox in this.
You're assuming future products will stay isometric and RTwP.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,473
The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Who said they want to make this type of game? They'll just make it "accessible" so that the market is there.

Again - what market? Anyone who would want to play a game like this, would either play it on a PC, or not play it at all.

And you can "accessibleize" it all you want, the fact remains it has a control scheme - and combat system - that is perfectly unsuited for consoles. You would have to remake a large portion of the game from the ground up to get something that would play well on a console gamepad. All so you could make an approximation of something that was never meant to be played on anything besides a PC.

No, sorry, I just can't see any financial sense for Paradox in this.
You're assuming future products will stay isometric and RTwP.

PoE Spin-offs - probably not.

The main PoE series - yes.
 

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
Obsidian's next game should be an Urban RPG anyhow. I want to play another one of those before I die.

The biggest part of PoE was an urban area. Most rpgs include ubran areas besides the contentless ones like Legend of Grimrock. Some are all or mostly urban too. Are you talking about a modern urban setting? Like gangs or something? Not dystopian future or post apocalyptic?
 

Chris Avelltwo

Scholar
Joined
Mar 3, 2017
Messages
678
Obsidian's next game should be an Urban RPG anyhow. I want to play another one of those before I die.
It's been hinted that Cain and Boyarsky's project is probably a post-apoc rpg.

They did say that if you like Fallout then you'll love what they're working on.

In any case, whatever it ends up that they're working on, let's just hope that Paradox isn't the publisher.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,017
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Obsidian's next game should be an Urban RPG anyhow. I want to play another one of those before I die.

The biggest part of PoE was an urban area. Most rpgs include ubran areas besides the contentless ones like Legend of Grimrock. Some are all or mostly urban too. Are you talking about a modern urban setting? Like gangs or something? Not dystopian future or post apocalyptic?

Urban RPG specifically referring to modern or future with populated areas within developed cities yes. Something like vampire bloodlines for example.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,010
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
PoE Spin-offs - probably not.

The main PoE series - yes.

This may seem obvious but it's worth pointing out that BioWare never actually made a "Baldur's Gate 3: Now It's A Console Action-RPG". They simply stopped making Baldur's Gate games and starting making other games.

A game series radically transforming itself into a different format and genre isn't actually something that happens often. It's not easy money, it's a highly risky move that clashes with modern notions of "brand management". Most devs would have made Fallout 3 a reboot.

So people shouldn't worry that "PoE3 will be a console RPG!". They should worry that there will be no PoE3.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.
 

pippin

Guest
re: console users not getting rpgs,

that's a bit factually wrong. Console users who play rpgs mostly play jrpgs. That means they have been playing more turn based games than the average PC gamer since the early 00s.
 

Chris Avelltwo

Scholar
Joined
Mar 3, 2017
Messages
678
PoE Spin-offs - probably not.

The main PoE series - yes.

This may seem obvious but it's worth pointing out that BioWare never actually made a "Baldur's Gate 3: Now It's A Console Action-RPG". They simply stopped making Baldur's Gate games and starting making other games.

A game series radically transforming itself into a different format and genre isn't actually something that happens often. It's not easy money, it's a highly risky move that clashes with modern notions of "brand management". Most devs would have made Fallout 3 a reboot.

So people shouldn't worry that "PoE3 will be a console RPG!". They should worry that there will be no PoE3.

That may in fact be what they have planned for PoE3. Didn't Feargus say in an interview that he wanted to make it into a Skyrim-like IP? That is what I would interpret it to mean.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
That may in fact be what they have planned for PoE3. Didn't Feargus say in an interview that he wanted to make it into a Skyrim-like IP? That is what I would interpret it to mean.
He said he would like to make a kind of Skyrim with the PoE IP, so an open-world rpg with bigger budget and aiming at a broader audience, but that would probably be some kind of spin-off, if they'll ever make it.
Sawyer was asked pretty much the same a few days ago by the PCGamesN guy (iirc) and he said that they could make some spin-off set in the same world, naming a turn-based rpg and an open-world one as examples of the directions they could take. He also said that a PoE3 would still be a RTwP rpg.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,473
They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.

Different circumstances - BioWare was bought out by EA, who shifted focus over to consoles.
 

pippin

Guest
They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.

Different circumstances - BioWare was bought out by EA, who shifted focus over to consoles.

Kotor and Jade Empire were already console centric though. Which is why the "back to the roots" was a big deal.
 

ThoseDeafMutes

Learned
Joined
Jul 11, 2016
Messages
239
I'd be more interested if they decided to back port gamepad controls to PC in case I feel like playing on the couch, I definitely wouldn't want to double dip without a good reason. Maybe if they ported it to tablet or switch or something at bargain bin pricing so I could have it on the go, but I'm not sure if PoE1 is well optimized enough to run smoothly on those platforms.

Paradox Arctic isn't a branch I've heard of before and I suspect if they're being given this port they might be a newer branch of the studio groomed to develop an RPG internally using Obsidian's version of unity. This would be their first project to cut their teeth with the technology. Paradox published Tyranny but are probably keen to develop internally rather than outsourcing to Obsidian for everything. World of Darkness RPG using pillars engine perhaps? Or maybe I'm grasping at straws.

Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release with a full-sized team and nobody except Roqua really gives a fuck. Now Obsidian are letting their publisher dump a third party console port on the market two and a half years after their game's release and people are biting their fingernails? Swen needs to teach the world his secret.

DbD8X.jpg
 
Last edited:

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,473
They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.

Different circumstances - BioWare was bought out by EA, who shifted focus over to consoles.

Kotor and Jade Empire were already console centric though. Which is why the "back to the roots" was a big deal.

And DA:O was in development since 2002, before either of those were released. In its original idea, it was a continuation of BioWare's, up to that point, PC-centric games.

Even without EA's meddling, after KoTOR and JE were successful on the consoles - it would have gotten ported sooner or later.
 

pippin

Guest
They didn't make BG3 because the story ended with 2, and because of drama with WotC.
Also, he's kinda contraddicted by a far more recent BioWare series: Dragon Age, that started as a "return to BW's PC roots" and then became utter shit right at the second game, which was made with consoles in mind even if Origins was for most of its development a PC exclusive.

Different circumstances - BioWare was bought out by EA, who shifted focus over to consoles.

Kotor and Jade Empire were already console centric though. Which is why the "back to the roots" was a big deal.

And DA:O was in development since 2002, before either of those were released. In its original idea, it was a continuation of BioWare's, up to that point, PC-centric games.

Even without EA's meddling, after KoTOR and JE were successful on the consoles - it would have gotten ported sooner or later.

But they weren't true pc games. Also, DA changed a lot, in fact it was rebooted several times and the game we know was worked on two years before release.
Ironically, the DAO console version is known to be pure crap.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom