So, we've got Obsidian's biggest grognard as Lead Designer now. Hard countery mage duels, are they happening?
Sort of, but not really. Something to keep in mind is that, while Bobby definitely is OEI’s biggest grognard, that means that, like me, he started playing A/D&D in the early 80s. In TTRPGs and CRPGs prior to BG2, spell counters were not as common. BG2 stands alone among A/D&D games in its heavy emphasis on them (arguably a few of the later Gold Box games, but even they weren’t as reliant on them).
What Dave Williams (our lead system designer) and I
have done is expand the keyword system and introduced counters between keyword types. E.g.,
Water can counter
Fire. Note that Boiling Spray, which does Burn damage, has the
Water keyword, but it will still extinguish a persistent
Fire effect. In our Fig trailer, you may notice a shot around the 2:40 mark where barrels of gunpowder next to Pallegina explode. Only a
Fire effect will ignite them, causing them to explode within a few seconds, but a
Water effect can counter that.
We have a reorganized Affliction system with a better set of counters to them and a redesigned Concentration/Interrupt mechanic that makes their use more deliberate and specific to combat circumstances.
All of this is to say that hard defenses and counters are, broadly speaking, more of a part of Deadfire, but those elements are spread across the classes, not concentrated among wizard spells.