cannondwarf
Scholar
We must seize the means of game production
Does combat in WM not have Endurance? Does it not have "per encounter" nonsense? Does it not have a gazillion of extraneous combat conditions? Does 1 point of Might still give +3% dmg and 1 point of Con +3% HP? This is a fucking peasant-level ruleset created by a delusional faggot
Why, yes, all those lovely Minsc & Boo shenanigans. And Jan Jansen turnip jokes. What delicious writing.
Good parties are retarded (sometimes literally in the case of Minsc) in both BGs (Aerie lol), that's why I only played with one once. However, the writing in BG1 is better than PoE. If we leave out the inconsistency of alternating between ye olde englishe and modern one, for such a long game it's much more compact (the only lengthy bit of text is Sarevok's diary) and manages to set up the situation and the stakes quite well. The tone and motivations of the party and the framing of the adventure even changes depending on what companions and what rep you have. All this causes BG to be much more playable as a result, it's just a joy to go through it. PoE is long because you stand there reading text, BG1 is long because it has stuff to do (although the move speed is kinda slow and content from some maps can be fused together).
Encounter design and AI in both BG1 and 2 with SCS is miles above what PoE can muster (haven't played TWM yet, but I have a feeling it won't be as good).
Character building in the IE games stop at multi/dual-classing potential and choice of proficiencies, so PoE was "better" in that regard even in 1.0, but PoE was never meant to take AD&D as a template, but 3E, so if we compare it to 3E D&D leaves it in the dust again.
but it never really rises to the levels of good.
But 3E always got on my nerves because it was so gamey - talking levels of random classes willy-nilly, not because of any RP reasons, but strictly because of overall power levels.
but it never really rises to the levels of good.
Durlag's Tower is good. It shows the aftermath of lifelong adventuring, how it puts a target on Durlag and his family, their eventual clandestine killing and replacement with doppelgangers and his descent into madness and obsession with safety. Which is reflected in the design of the dungeon. The only bad part is how half of the last adventuring party to go through is still there and even managed to get to the demon knight, all the while the traps and puzzles are still operational.
But 3E always got on my nerves because it was so gamey - talking levels of random classes willy-nilly, not because of any RP reasons, but strictly because of overall power levels.
Eh, I guess it's a bit gamey, but it's not like going Fighter/Mage/Thief, Berserker/Mage or Kensai/Mage isn't.
3E DnD character building only leaves PoE in the dust if you factor in multi-classing and Prestige Classes. If you look at base classes, PoE stands firm. Of course it all depends how much expansion material you want to include and which feats. DnD did have a bit of a headstart in system building.
Try to be less of a tryhard edgelord.
Except most of those could have out of combat utility if there were quests in BG2 that allowed you to solve shit in multiple ways, but the game usually forces combat on your ass. If those spells were in PoE2 or in Fallout New Vegas, they'd be extremely good for going about completing quests/navigating maps in a different manner.What?
Find Familiar would be cool, but I'd prefer something more akin to Friends/Domination, Identify, Detect Invisibility, Detect Traps, Knock, Power Word - Sleep, Clairvoyance, Detect Illusion/Oracle, Dispel Magic (actually dont remember if POE has this one), Haste/Improved Alacrity, Hold Person, Invisibility 10' Radius/Mislead/Mass Invisibility, Minor Sequencer/Spell Sequencer/Spell Trigger, Polymorph Other, Teleport Field, Wizard Eye, Contingency/Chain Contingency, Wish, Project Image/Simulacrum, Symbol - Death, Time Stop.
Except 1,2,4,5 , (arguably for bypassing stuff) 11 those are all combat spells, and the cheesiest ones at that. What non-combat use of time stop did you find in bg2?
They aren't gimped, wizards are still the strongest class. They just aren't as overpowered, which is again, a great decision.
In fact I prefer the itemization of PoE
Try to be less of a tryhard edgelord.
Are you aware what you are asking of me? Do you know where you are posting?
I don't entirely agree that base classes have no variety though, but they do generally follow an archetype.
Are you aware what you are asking of me? Do you know where you are posting?
"AD&D didn't have per-encounter and percentages, MUH FEELZ"
You guys are arguing above luj's level. As I suspected, his actual problems with PoE's system turn out to be banal and subjective
This leads to your party members getting KO'd in every fight and in ways to cannot predict or prevent.
stats grant too small of an improvement for the player to gauge, Might gives +3% dmg per point and Con gives +3% max HP per point.
"per encounter" idiocy takes away the tactical element of preparation and trivializes combat. Just as MMO crap like cooldowns
too many conditions with too many effects not even devs can memorize. conditions should be clear and precise
ironically class/race balance was shit at release. Just proves you can never balance everything 100%
Endurance adds a tedious and pointless layer to combat in the name of accessibility for peasants who never played an RPG, just so you wouldn't need to rest after every fight (retarded).
This leads to your party members getting KO'd in every fight and in ways to cannot predict or prevent.
stats grant too small of an improvement for the player to gauge, Might gives +3% dmg per point and Con gives +3% max HP per point.
"per encounter" idiocy takes away the tactical element of preparation and trivializes combat. Just as MMO crap like cooldowns
too many conditions with too many effects not even devs can memorize. conditions should be clear and precise
ironically class/race balance was shit at release. Just proves you can never balance everything 100%
Small differences can make or break things;
Gasp! You might have to think!
Sawyer cares more about balance than your average RPG player, but he isn't some obsessive.
Small differences can make or break things; plus IE stat differences weren't that large and some stats were useless outside certain builds.
It's not about percentages you dumb jew You can have percentages, why not
It's not subjective, you Cucksidian shill. Why this ruleset/system sucks balls is very objective,
- Endurance adds a tedious and pointless layer to combat in the name of accessibility for peasants who never played an RPG, just so you wouldn't need to rest after every fight (retarded). This leads to your party members getting KO'd in every fight and in ways to cannot predict or prevent. It's probably the worst design decision in PoE, rivaled in its retardedness only by Effort in Numanum
- stats grant too small of an improvement for the player to gauge, Might gives +3% dmg per point and Con gives +3% max HP per point. This isn't Diablo II where max level is 99 so that's OBJECTIVELY a BAD design
- "per encounter" idiocy takes away the tactical element of preparation and trivializes combat. Just as MMO crap like cooldowns
- too many conditions with too many effects not even devs can memorize. conditions should be clear and precise
- class/race balance was incredibly shit at release, ironically enough. Just proves you can never balance everything 100%
Except most of those could have out of combat utility if there were quests in BG2 that allowed you to solve shit in multiple ways, but the game usually forces combat on your ass. If those spells were in PoE2 or in Fallout New Vegas, they'd be extremely good for going about completing quests/navigating maps in a different manner.
The IE games' system of "rest everywhere, after every fight" was so much better :D
Every fight? :D
You're not very good at this game, are you?
And yet, for all its faults - it's still a better-designed system than IE's "Playing a fighter? Pump STR, CON, DEX, ignore INT, WIS."
Please remove those nostalgia goggles.
Or it just proves that you need time and player feedback to balance a completely new game made on a completely new ruleset
Endurance is there so you don't have to waste time casting CLW or installing an autocast script.
It's a success on every front.
I wouldn't take untermenschen companions with shit stats, let alone give them items to compensate. All companions in PoE deserve to be eaten by the blood pool for their stat spread.