Sizzle
Arcane
- Joined
- Feb 17, 2012
- Messages
- 2,473
Is white march mostly fighting?
Yes. There is a bit of story too though. I liked it, it's unpretentious and straightforward, and fits the fighting well. Also Zahua is a hoot.
TWM2 also has an area (The Monastery) that harkens back to Raedric's Hold, one of the best-designed areas of the base game.
There is hardly anything special about Raedric's Hold, its just a big fortress of boring blandness. But I guess compared to the rest of the game, it takes the cake because its actually DESIGNED
Your expectations dropped so much that you think giving alternative options for entry is something revolutionary
I'm talking about alternative ways to do something in the context of the IE games.
BG2's Ust Naha design, for example. Is it revolutionary? Of course not, but compared to the rest of the game - double and triple-crossing people who want to exploit you is a welcome change of pace. Even more importantly - it's fun.
Adjusting to those expectations, RH is well-designed area for this type of game. It accomplishes several things:
1) Demonstrates that sometimes we can employ different skills, attributes and approaches if we don't want to just attack head-on.
2) Shows us the effects of the Hollowborn crisis (something which is mostly lacking in the rest of the game).
3) Deposing of a power-mad tyrant is a very D&D-like scenario.
4) Possibly the first major, tough fight (depending on character level) against human opponents (Raedaric and his bodyguards).