Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Pillars of Eternity II Fig Update #46: Developer Highlights Compilation

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,399
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Mikey Dowling; Obsidian Entertainment; Pillars of Eternity II: Deadfire

Obsidian have finally published a new Pillars of Eternity II Fig update, over two months after the last one and just eight days before the game is due for release. It's not the audio update that they originally promised! It turns out that's been postponed because Justin Bell's wife had a baby. Instead Obsidian have fallen back on their reliably standby, the feature compilation video update. This time, they asked various members of the team to cite their favorite new features, although it's only Mikey Dowling who actually presents them. Some of the features worth mentioning are throwable firecrackers that can distract guards, the ever popular reverse pickpocketing, the option to rename ships and even various small islands you discover, and Modwyr the sultry talking sword. Watch the video here:



The update itself recounts all of the Pillars II news of the past two months, but since you read the Codex you already know about all that. Note that Obsidian are still promising to release that audio update "soon", so this last week might be a busy one.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,482
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Seems like this game will overall take itself much less seriously than Pillars 1, which is a big :incline: in my eyes.

Lilarcor references aside, I've once read a short story featuring a similar talking sword to the one shown here. The sword finally seduced a young (already fallen) paladin to steal the sword from an older, senile knight. I doubt anyone at Obsidian knows that short story (it was only ever published in Poland), so it is a funny concidence.
 

Tao

Savant
Joined
Sep 13, 2015
Messages
345
I must admit that this video gave me some hype. Well, at last until he talked about the full voice and how much it cost :roll:
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The voice of the swords feels so familiar to me, I heard someone similar in one of the Icewind Dale games. I liked her voice a lot, so it is nice to have a voice for the sword.
 

Max Edge

Guest
Not only interface looks familiar to PoE. In party I see Eder and Pallegina.
 

Zakhad

Savant
Joined
Dec 10, 2012
Messages
284
Location
Gurtex
so the "Mad Max--wrong game" comment in the background... can we take that as an oblique suggestion about the theme of Indiana?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom