I couldn't think of a worse insult to sequel.
I could also argue that Tyranny was DA2 and Deadfire is DAI, the synthesis of the two.
You could, but Tyranny was better than Pillars in many ways (didn’t you say it was the best CRPG in years?), and it’s hard to believe Deadfire won’t be better than its predecessor, too. If you’re just talking about combat, it seems like they’re DA:O, more DA:O, and yet more DA:O still.
I have a feeling that nowadays RPG devs include full voice acting so that the games would be more suitable for Twitch streams. Twitch is a great source of visibility and advertising and nobody wants to stream a game where you have to read a ton of text out loud even if that person enjoys RPGs.
100% agree. Fully voiced dialogue is a great business/marketing decision. When Obsidian announced their deal with the full cast of Critical Role, Versus Evil got flooded with so many preorders that their website went down. This will easily pay for itself and then some. Plus, I bet at least one of the devs is trying to sleep with Laura Bailey.
That said, I suspect the people who care about this either have little experience with CRPGs or they have some literacy issues. Trying to read text and listen to a voiceover at the same time is incredibly discordant; if you’re fluent in the language it’s very hard not to read much faster than the voice acting. And without fallout style talking heads, there’s little incentive to look at the screen without reading. It doesn’t make the game worse, but it’s a feature that hardly any of us care about, which doesn’t send the best message about their priorities.
On the plus side, I get the sense Obsidian felt compelled to do this and they also regard it as kind of dumb, hence the very low key announcement. They made a huge deal about Critical Role a week ago, then they announced this via tweet.
Maybe Josh & co are a little embarrassed.
aweigh with Tyranny style hyperlinks for lore dumps, I’m betting that Deadfire will go much lighter on the exposition.