- Joined
- Jan 28, 2011
- Messages
- 100,052
Looks glorious.
So it's definite that this is RtwP and Torment is TB? I don't follow the megathreads.
Yes.
Looks glorious.
So it's definite that this is RtwP and Torment is TB? I don't follow the megathreads.
Yeah, I got it. I was just checking if it was universal.So, I'm guessing everyone's e-mail update was delayed as well?Update was finally posted to Kickstarter (probably they staggered the updates to avoid additional stress on the backer site). It has a new link to Kotaku's newspost. Updated OP.
You should have it by now. If you pledged via KS, at least.
Project: Eternity would have worked as a name if the plot was about some (evil) wizard that wanted eternal life.
Project: Eternity would have worked as a name if the plot was about some (evil) wizard that wanted eternal life.
Yeah! Sure! That has never been done before!
Characters stand completely still when they're not doing anything, no hit reactions, the ogre hitting that guy with the club looked strange, which is probably the reason why they always seemed to cut away when melee combat was about the start.I honestly didn't see anything wrong with the animations.
It is a bit weird that they run; I'm used to the Baldur's Gate/Icewind Dale leisurely saunter. But you can get used to that.
Characters stand completely still when they're not doing anything, no hit reactions, the ogre hitting that guy with the club looked strange, which is probably the reason why they always seemed to cut away when melee combat was about the start.I honestly didn't see anything wrong with the animations.
It is a bit weird that they run; I'm used to the Baldur's Gate/Icewind Dale leisurely saunter. But you can get used to that.
IE animations were pretty basic but it was acceptable because the character models were too. More detailed models require more detailed animations.
Yeah, JS pretty much said that in SA- the trailer doesn't show melee because those animations aren't really done yet.*shrug* They're not "bad" animations, then, they're just incomplete.
Although I don't want them to copy the music of BG/IWD entirely, those scores had a unique feel to them. And the trailer music is not like that. They should try to capture the IE feeling not just in looks, but in sound design.They're not great.
The spell FX are worse though.
I've seen quite a few people complain about the music. The choir is actually really good (Sawyer wrote that), but I have to agree that the music is okay at best. It's pretty dynamic/well recorded afaik but yeah I dunno, it just feels incomplete / off. The drums could be way more interesting tonally.
Sawyer only wrote the lyrics for the choir.I've seen quite a few people complain about the music. The choir is actually really good (Sawyer wrote that), but I have to agree that the music is okay at best. It's pretty dynamic/well recorded afaik but yeah I dunno, it just feels incomplete / off. The drums could be way more interesting tonally.