Look at them retards, praising music for not distracting them instead of realising that music should enrich, adorn and enhance player ingame experience.
Best example posted in this topic. The ambience used in that game brought a flat game board to life and could suck you in for hours. It's probably one of the main things that got me hooked and had my ex-gf bitching at me all the time to turn it off. I didn't even care about the battles, just chilling on the campaign map and strategizing while those windy ambient tracks played. A shame they transitioned to 3D and ruined the series. An even bigger shame that MTW1 is all but unplayable on newer hardware without crashing or freezing.<MTW vid>
Soundtrack that I remember fondly that made extensive use of environmental sounds. Worked pretty well for strategic map background music. Not every piece in a game must sound epic.
Here is Tangerine Dream's interpretation of Modest Mussorgsky's Pictures at an Exhibition with both rain and horse-drawn carriage effects. It's very atmospheric. The song ends at the 3 minute mark, the remainder is an unrelated piano piece, since it's the only youtube recording for the song I found.conclusion: everything is better with rain.I just came here to post that. When you play the Dyrford music with an environmental effect, particularly rain, the difference is startling.
Jesus Christ, Serpents in the Staglands just released a music update and even a $10,000 budget game has better music than this shitfest that Josh hired for Eternity.
https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands/posts/821168
Not all of it. I found the music in the trailer alright. So it's not that they lack talent, it's the direction that is off. These "modern sensibilities" Justin spoke of suck.Ignore the apologists, the PE music is pretty underwhelming compared to most of the other stuff on the project.
Project Eternity hasn't blown me away, but I wouldn't call this better.Jesus Christ, Serpents in the Staglands just released a music update and even a $10,000 budget game has better music than this shitfest that Josh hired for Eternity.
https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands/posts/821168