You could push Ignus and (maybe?) Vrailor into attacking you in PST.
Uhm, it's a game where you can't die, created by the man who couldn't get past the wolves in Arcanum.
Since most of your examples are initiated by player's choice, i didn't mentioned them since i expect PoE will have this kind of things. Companions abandoning you on their own outside of player's choice like in BG2 is different.You could push Ignus and (maybe?) Vrailor into attacking you in PST.
You could piss off Annah as well IIRC, sell your party members into slavery (listening to that evil book), give them as offering to the Pillar of Skulls and one potential party member was hidden deep inside a maze and very likely missed by many players. All this while keeping in mind that PST didn't have Adventurer's Hall to replace lost party members with flunkies created on the spot, safe game design is boring game design.
Since most of your examples are initiated by player's choice, i didn't mentioned them since i expect PoE will have this kind of things. Companions abandoning you on their own outside of player's choice like in BG2 is different
Good thing the game isn't anything like that then.
Also, complaining that the game actually offers choices in chargen and build variety (both for combat and role-play purposes):
You could push Ignus and (maybe?) Vrailor into attacking you in PST.
You could piss off Annah as well IIRC, sell your party members into slavery (listening to that evil book), give them as offering to the Pillar of Skulls and one potential party member was hidden deep inside a maze and very likely missed by many players. All this while keeping in mind that PST didn't have Adventurer's Hall to replace lost party members with flunkies created on the spot, safe game design is boring game design.
A system where attributes have class-specific/limited usefulness makes it very easy to make an optimal build that covers all the bases (assuming the game is somewhat transparent about the rule set and mechanics), which means you're not really making any choices between different attributes . This was the case in say the IE games and even to a large extent Fallout. I guess that makes it easier to get through chargen feeling confident you made a good character, but it isn't terribly exciting to me.Good thing the game isn't anything like that then.
Also, complaining that the game actually offers choices in chargen and build variety (both for combat and role-play purposes):
Seems that "choices" means very different things for different people.
Yes! The velocity (i.e. speed) and instantaneous acceleration of your thrust when you release the bullet (pull the trigger) will affect the bullet's speed and acceleration.Physics question: Does thrusting a gun forward whilst pulling the trigger make the bullet move faster?
The might thing influencing gun power is completely retarded, no matter how much profanity jsawyer may utter at normal people.
You mean the audience he was supposed to make the game for? The audience that funded this little pet project of his? That audience?The might thing influencing gun power is completely retarded, no matter how much profanity jsawyer may utter at normal people.
Most normal people don't care either way, this is something grognards get upset about.
They didn't pitch this to grognards, or else they would have licensed Pathfinder. The target audience is people who thought the IE games were pretty fun back in the day and wouldn't mind playing something new that's kinda like them, not the people who obsessed over them for over a decade.You mean the audience he was supposed to make the game for? The audience that funded this little pet project of his? That audience?
So basically the current Bioware fanbase.They didn't pitch this to grognards, or else they would have licensed Pathfinder. The target audience is people who thought the IE games were pretty fun back in the day and wouldn't mind playing something new that's kinda like them, not the people who obsessed over them for over a decade.You mean the audience he was supposed to make the game for? The audience that funded this little pet project of his? That audience?
It's not counter-intuitive at all, it's just different from what other RPGs have done.For the record, yes, the basic conceit of might influencing spell damage or something is silly and counterintuitive.