Kem0sabe
Arcane
Why do you try so hard
What else is there to do on the interwebs?
Also Cd Projekt is not exactly an example of financial stability and good management, not the smartest Potatoes in the yard.
Why do you try so hard
Bug fixing was the least of alpha protocols problems, i doubt any amount of patching by obsidian was going to fix it.Again, publishers decide to greenlight, or prohibit, patches. We know this for example cockblocked post release bugfixing obs wanted to do on alpha protocol.
They may not do an enhanced edition, sure. But its ridiculous if we now say that shoyld be a standard. I expect from any ks project dedicated balance and bugs patching and then some content addons if things (I.e.sales) pan out.
You basically sit there throwing out a patently false point, defending it by saying everything is conjecture, and now raise another irrelevant point - obs is a multi team company making Russian shit as wrll as kickstarter as well as AAA.
Bug fixing was the least of alpha protocols problems, i doubt any amount of patching by obsidian was going to fix it.
That being said, I'm just speaking my mind with no particular info to base it on beyond my own belief that obsidian won't significantly change the game post release with some kind of enhanced edition.
New Vegas was a contract job and Josh did all the official and unofficial balance changes on his own time, outside of studio hours. He may be distanced emotionally but that doesn't mean he's not going to try to do the best possible job he can.They will patch it of course and tweak and fiddle, but major changes? After seeing how Josh was approaching development as a simple contract job...
I have no problem owning to by own opinions and changing them. If you read up on my post history on D:OS, I was very reluctant to give it a chance but after seeing what larian was doing with the beta I ended up buying it... And despite the later acts letting down, I very much enjoyed the start of the game.Another pointless comment.
"Man it's Obsidian they don't patch their games"
"Um, publishers decide that."
"Man look at Obsidian its a big company it aint indie it wont patch games"
"For example, in AP, they couldn't patch bugs because of the publisher."
"Man AP was so shit bugs were the least of its problems"
People usually form beliefs, and change their beliefs, depending on what they know, what they hear, what they experience. You, you stellar specimen, seem to have achieved a kind of minor godhood. I suppose it is I who is the fool to challenge this.
I have no problem owning to by own opinions and changing them. If you read up on my post history on D:OS, I was very reluctant to give it a chance but after seeing what larian was doing with the beta I ended up buying it... And despite the later acts letting down, I very much enjoyed the start of the game.
Neither am I blinded by pure belief that certain developers own the truth of all their design decisions, I still very much criticise games I enjoy like underrail, AoD or PoE.
If obsidian truly does end up giving great post release support for this game, then I'll be the first to praise them. You on the other hand, seem to think that publishers are the only reason obsidian hasn't released a great game on launch day or failed to support it later.
Sure, that's reasonable. I just don't know how you developed the impression in the first place.
For instance, Obsidian had a justified reputation for buggy unpolished games early on. Even if you blame the publisher, that was still a reality (and for, say, the general wonkiness of NWN2 compared to NWN1, you can't just blame the publisher). Then Obsidian shaped up and released some games that are buggy but no more than most RPGs, and now, even games that are very unbuggy.
My point is that Obsidian never really gave anyone any reason to think that they were particularly bad at post-release support, patching, or liked to abandon games after release. Sometimes some of that happened, but quite clearly due to publisher restraints; at other times they supported reasonably.
And then, looking to the future, it would take an extraordinarily stupid person to say, hey, look at Larian and inXile making all these post-release patches, we won't do any of that shit! It would only happen if POE tanked, and at the same time Obsidian's other projects tanked, and the whole company starts keeling over.
It is also fair to say they are more or less feature locked at this point. You probably cannot fix significant problems with feature changes at this point - only number tweaks and other small changes. You generally do not reengineer things in balance patches, game mechanics tend to stay fixed in stone on release. Be mindful that creating or redoing a mechanic probably involves a designer, a programmer, and maybe even an artist. If they spend a week on it, that's like $10k of the company's time, at the very least.
Was there ever a statement to say that animated trees / grass was too time consuming and got dropped, or is that just something that wasn't switched on during the beta for memory issues, for instance?
...
There was a brief comment by one of the developers some where around October? last year commenting that the animated trees hadn't worked out as well as they'rd liked and were thus dropped, I think the implication was it would have required more work than they wanted to get it working in manner they liked.
The trees in ToEE were 3d models.I was hoping for some minor tree swaying like in ToEE.
The trees in ToEE were 3d models.
'Were' as in past tense. They're pre-rendered now, like the rest of the environment. PoE also has 3d models that can move, like the waterwheel. It's very obvious to tell what is 2d and what is 3d. The goal was to have some animation for certain 2d elements (grass and trees), but it apparently proved too difficult to get them to a respectable looking state.So were these.
If you play AP today you'll note the story is interestingly adaptive to choice - little details change for reasons you sometimes can't even be sure! It's a neat little game. And the tasks you need to complete in each mission aren't so bad. I've played the game twice, though I will admit there are some weak spots... It left me wanting more, too. The ending wasn't satisfying at all.
diablo169uk asked: Hi Josh, how much post release support do you expect we'll see for Pillars? With no publishers to worry about, is providing post release balance patches and additional features going to be easier for Obsidian?
I don’t know if the presence or absence of a publisher necessarily complicates or simplifies patching. Patching is like any other work in that it costs time/money. Thankfully on PC platforms, those costs are primarily limited to the labor required to implement and test fixes then deploy a patch.
We’re doing our best to make our release stable and balanced, but we do plan to continue providing support (including nice features) for PoE past release.
vesselrebellion asked: Do you actually pay attention to the Obsidian forums, or do you prefer the company of yes-sayers that will not question your infinite wisdom or challenge your logic as you explain design decisions?
I pay attention to certain things on the OEI forums, but not everything. Whether or not we use opinions and ideas from the OEI forums depends largely on the impact it will have for players as a whole.
No one on the PoE team is a yes-sayer. Whenever I’m considering a significant change to mechanics, I pull in Tim, Kaz, Bobby, Matt Sheets, Nick, other QA folks, Brandon, or Olivia and run the ideas by them. Most frequently, I’m talking to Tim, Bobby, Matt, and Nick. None of them are yes-sayers and none of them hesitate to criticize ideas or bring up ideas of their own.