Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,334
Heroes with fucking 800 hp? So inelegant
Combat is manageable by default, but there might be people who prefer slow-mo instead of pausing.
It's intentional to some extent. The idea seems to be that if you want combat to be less lethal on your characters, you have to sacrifice offense for increased deflection/DR.Combat is manageable by default, but there might be people who prefer slow-mo instead of pausing.
No offense, but you've never played it. I have, and even though it's completely fine for me - I wholeheartedly acknowledge the complaints about the speed. They are not actually due to the speed of actions, just the lethality of combat and length of encounters IMO.
It actually seems slower in the more recent versions than IE combat.
Not at all. I replayed Icewind Dale in 2014 and the majority of the encounters are over in a flash of (un-paused) game time. I probably spent more game time buffing than fighting most of them.You're kidding right? Heaps of encounters in the IE games go for quite a long time.
No offense taken. I base my opinion on what I saw obviously. And from looking at Josh playing it, the speed and lenght of encounters look fine to me. Maybe it needs some tweeking, but having a little shorter than optimal encounters doesn't seem to be too big of a problem to me. And what is optimal? You might want to have longer ones, maybe somebody wants shorter.Combat is manageable by default, but there might be people who prefer slow-mo instead of pausing.
No offense, but you've never played it. I have, and even though it's completely fine for me - I wholeheartedly acknowledge the complaints about the speed. They are not actually due to the speed of actions, just the lethality of combat and length of encounters IMO.
You get a lot of useful low-level spells at higher levels. I don't know what you consider "rest-spamming", but obviously I did use the resting mechanic that the game provides. I never complained about its combat because honestly it's great -- outside of interface shortcomings such as the already mentioned lack of area indicators when targeting spells, and technical issues such as pathfinding.I suppose you spent half of the game rest spamming too, because spells are per-rest. Apparently there are many people out there that beat some of the IE games by abusing cloudkill/web and rest spam combos and then complained about the combat ... lol.
Of course Bioware has been copying PS:T for the past 15 yearsI think the majority of the audience (including some Codexers) will interpret them as quite Biowarey although of course it's not really that different from anything Morte, Annah and Grace might have said to each other in PS:T
:mcadiditfirst:
Associating with Paradox is the worst possible thing they could do.
But then that tells a lot about them. And their future business model.
But I didn't say anything of the sort, yet you think I did even thought it's not written, which means your head imagined it all.
Letting Paradox handle Q/A when all their products come out even more broken and featureless than Obsidian's is worthy.
And when the business model they're the most used to market is 2 lines script DLC whoring every 2 month, that becomes even more .