That is not the full presentation.
Why does he keep saying that it's possible to make a muscle wizard (like here on the 21 min mark), when the entire attribute concept is based on that being a decision that isn't supported? A high might/power wizard deals more spell damage, he can't compete with a low might fighter in melee damage, or isn't this right?
That's exactly what will happen, and why I'm still sour on the whole attributes concept of PoE.or is it that PoE will have a sort of schizophrenia between combat and dialogue/events, where a low-int high-might wizard is a powerful wizard throwing around high damage spells in combat, and he's the same muscular moron as a high-might fighter in dialogue?
That's exactly what will happen, and why I'm still sour on the whole attributes concept of PoE.or is it that PoE will have a sort of schizophrenia between combat and dialogue/events, where a low-int high-might wizard is a powerful wizard throwing around high damage spells in combat, and he's the same muscular moron as a high-might fighter in dialogue?
or is it that PoE will have a sort of schizophrenia between combat and dialogue/events, where a low-int high-might wizard is a powerful wizard throwing around high damage spells in combat, and he's the same muscular moron as a high-might fighter in dialogue?
Planescape: Torment did it. Attribute checks are also a much better way of resolving dialogue that I'm baffled they've consistently been sidelined in favor of rote and boring dialogue skills.not sure why he didn't just drop attribute checks, it's not like they even factored into the baldur's gates (other than charisma based storekeep ones).
They have nothing to do with each other. Reputation/disposition is a consequence, it doesn't determine your options in dialogue.Just go all in on reputation/disposition.
The problem is that people (Sawyer) aren't articulating the attribute systems well. Calling a high might wizard a "muscle wizard" is meaningless because might does not represent/simulate strength.
Might (MIG): A measure of how physically and magically strong a character is.
They have nothing to do with each other. Reputation/disposition is a consequence, it doesn't determine your options in dialogue.Just go all in on reputation/disposition.
Might (MIG): A measure of how physically and magically strong a character is.
It would be much better if they made the high Might wizard use his mighty spells to open up passages, not physical strength...
Maybe it was me who is making wrong assumptions here but this just seemed logical to me, that Might in a fighter would present physical strength while applied to a wizard it would present how mighty his magic is...
Might (MIG): A measure of how physically and magically strong a character is.
It would be much better if they made the high Might wizard use his mighty spells to open up passages, not physical strength...
Maybe it was me who is making wrong assumptions here but this just seemed logical to me, that Might in a fighter would present physical strength while applied to a wizard it would present how mighty his magic is...
Wouldn't this create an issue where you have a big set of plate armor that requires 18-STR and, technically, both you and the wiry wizard can wear them without penalty? Or have they sought different methods of segregating equipment?