naossano
Cipher
If you check the first few pages there is a lot of complain about Sawyer ruining combat tactics by relying on engagment. Those complainers might enjoy this mod.
Why would anyone in their right mind dislike attacks of opportunity? Pretty much the greatest addition from 3rd edition.
All they have to do is make them work like in NWN 1. Exactly like in NWN 1.
Why would anyone in their right mind dislike attacks of opportunity? Pretty much the greatest addition from 3rd edition.
Why would anyone in their right mind dislike attacks of opportunity? Pretty much the greatest addition from 3rd edition.
Everyone that loves to use lame kite tactics. They have done this a trillion times in 167 IE RPG playtroughs and they cant imagine that there are better ways to design RTWP combat. After now about 70 hours i have to admit : Even PoE´s combat is better then all low-level (!) IE games (this except´s the encounters wich i didnt like in PoE).
Josh did a great job here.
It makes your engaged characters glued to a place (unless you want to be in a world of hurt) - this is very unfun.
Oh c'mon... Let's not get into this debate. I couldn't care less about 'realistic' in a fantasy RPG. Opinions, man!It makes your engaged characters glued to a place (unless you want to be in a world of hurt) - this is very unfun.
Its realistic. Its dumb that you can run and engage every enemy in the middle of a fight without any disadvantages.
It's not even a little. Show me a melee fight where all the people involved are literally glued to the spot and if they try to move even a foot to the side their enemy hits them while still mid-swing against some other guy.It makes your engaged characters glued to a place (unless you want to be in a world of hurt) - this is very unfun.
Its realistic.
Everyone that loves to use lame kite tactics. They have done this a trillion times in 167 IE RPG playtroughs and they cant imagine that there are better ways to design RTWP combat. After now about 70 hours i have to admit : Even PoE´s combat is better then all low-level (!) IE games (this except´s the encounters wich i didnt like in PoE).
Josh did a great job here.
balancing hate vs dps
That's because if you try to walk past a guy with a sword hitting you at this very moment there's a really good chance he will stab you in the back the moment you try to move past him. Hence Attack of Opportunity. Or the Taunt system from MMORPGs, which I don't dislike at all. I think balancing hate vs dps is a fun mechanic that needs to be explored in an RPG.
That's the same as infinity engine. (higher levels)
But.... mages did way more damage than fighters, hands down. So did clerics.
Fighters in IE were ticklers, except when they were the enemy or buffed. But again, that's only really possible thanks to mages.
Well long story short, there should be Hate and AoO in games. And tripping. Definitely tripping.
But.... mages did way more damage than fighters, hands down. So did clerics. Fighters in IE were ticklers, except when they were the enemy or buffed. But again, that's only really possible thanks to mages.
Well long story short, there should be Hate and AoO in games. And tripping. Definitely tripping.