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triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
Spazmo said:
triCritical, I don't care about the circumstance. Whether you're in a jungle, mountains or an ice cream parlor is totally irrelevant. A guy with a spear cannot destroy a fucking tank.

I guy with a spear can destroy a tank! Its very very improbable, but it can happen. A tank is heavy armor, buts what is stopping the zulu warrior from hell from jumping on that tank, opening the hatched stabbing everyone to death, and then covertly destroying the rest of the fleet. Highly unlikey but possible, just like in Civ3. Anyhow, like Azael pointed out people complain about this aspect of Civ3, like it is something new to the series.

The fact of the matter is that 98% of the people have never lost a tank to a spearmen. Yes one dude on civfanatics lost a tank to a spearmen and now we all have... I have never lost a tank to a spearman and probably the lowest dude to take on of my tanks would probably be a rifleman.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
SE4 is pretty good, especially its multiplayer, using the right mods. Pirates & Nomads is a good mod, but there are a few others out there as well, most of 'em much more carefully balanced / fun than the base game...

The biggest problem with SE4 was the entire Intelligence thing. Instead of it becoming another strategic factor, it ended up either useless [if you were a small empire, even if you focused on intel] or as a 'bully stick' [if you were a huge empire]. There are also a fair number of over/underpowered techs: PPBs are vastly better than any other weapon until VERY late end-game unless you have crystalline / temporal / organic weaponry; capital ship weapons destroy planets just as well as planetary napalm, etc.

Still, it's better than MOO3, IMNSHHO. ;)


-- Z.
 

Sol Invictus

Erudite
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Oct 19, 2002
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Pax Romana
Think of it this way - 1 spearman actually consists of about 2000 spearmen, not 1. Whereas 1 tank probably actually represents around a small platoon of tanks.
 
Joined
Oct 22, 2002
Messages
1,256
Location
Chicago. And damn anyone who is not the same.
Spearmen?
Neither centurions nor Legionaries carried spears. Centurions had long swords, while legionaries had 3 pilum (javelins) and a sword. No spears.
But anyway, one would assume that these warriors adapted to fighting modern machines, meaning that a comparision of our universe's Legionaries to this universe's is just silly.
But I get your point.
 

triCritical

Erudite
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Constipated Craprunner said:
Neither centurions nor Legionaries carried spears. Centurions had long swords, while legionaries had 3 pilum (javelins) and a sword. No spears.

A small sword at that.;) Anyhow, spazmo brought up the spearman example, which I have heard before. I having played probably 400+ hours of civ3 have yet to lose a tank to a spearmen or a legionairre.

Exitium said:
Think of it this way - 1 spearman actually consists of about 2000 spearmen, not 1. Whereas 1 tank probably actually represents around a small platoon of tanks.

I think of it this way too. And if anybody doesn't think spearmen can take down armored units (tanks) then just think of the ewoks. :lol:
 

Spazmo

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Monkey Island
Spears, swords--whatever. Pointy bits of metal can't compete with pointy bits of metal at extremely high velocities.

As for the Ewoks, they got lucky because the Empire hired someone very stupid to design the AT-ST. With such spindly legs and such a high center of gravity, it's no wonder they got knocked over all the time.
 

Realbumpbert

Liturgist
Joined
Jun 12, 2003
Messages
197
The Empire never designed an efficient piece of mavhinery in its entire span of existence. I blame it on George Lucas!

The spearman/ tank issue doesn't seem too bad to me...nothing is impossible. Although Bantu bowmen shooting down a cruise missile seems suspect...
 

Spazmo

Erudite
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Messages
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Monkey Island
You know, you're right. Within the movies, most everything made by the Empire sucks. TIE Fighters have no shields or hyperdrives and eggshell hulls. Stormtroopers can't aim for shit, proving that the Imperial cloning vats are garbage. The Death Star takes all of one proton torpedo to knock out. AT-ATs and AT-STs are far too easy to trip and, apparently, to crush with logs. It also mystifies me as to why they didn't bother to equip such large vehicles with sheilds, especially since they don't have to advantage of maneuverability TIEs get. Star Destroyers are easily destroyed if you knock out the sheild generators, which are conveniently exposed and easy to hit. Only the Second Death Star was any good, and even then, the Throne Room, inexplicably, has a number of openings to deadly pits. Still, if they had actually finished building the whole structure of the Death Star II, it would have wiped out the Rebels.
 

Elwro

Arcane
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Krakow, Poland
Divinity: Original Sin Wasteland 2
If Bantu Bowmen take down a cruise missile, I think one could say that it was just one of that cases in which something goes wrong with the missile itself - it goes off target, it doesn't explode or sth. But if so, there should be a chance for such things even with no Bantu Bowmen around.
 

triCritical

Erudite
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Colorado Springs
Elwro said:
If Bantu Bowmen take down a cruise missile, I think one could say that it was just one of that cases in which something goes wrong with the missile itself - it goes off target, it doesn't explode or sth. But if so, there should be a chance for such things even with no Bantu Bowmen around.

Exactly a lot of people thought that it was the patriot that took down all those SCUD's, when it was the SCUD that was taking itself down. Iraq's missiles did not even have a guidance system. Cruise missiles are a little different. And I did not know it was possible for a bantu bowman to take down a cruise missile in Civ3. Afterall their bombardment roll should be the only thing that determines success.
 

Saint_Proverbius

Administrator
Staff Member
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Behind you.
Spazmo said:
You know, you're right. Within the movies, most everything made by the Empire sucks. TIE Fighters have no shields or hyperdrives and eggshell hulls. Stormtroopers can't aim for shit, proving that the Imperial cloning vats are garbage. The Death Star takes all of one proton torpedo to knock out. AT-ATs and AT-STs are far too easy to trip and, apparently, to crush with logs. It also mystifies me as to why they didn't bother to equip such large vehicles with sheilds, especially since they don't have to advantage of maneuverability TIEs get. Star Destroyers are easily destroyed if you knock out the sheild generators, which are conveniently exposed and easy to hit. Only the Second Death Star was any good, and even then, the Throne Room, inexplicably, has a number of openings to deadly pits. Still, if they had actually finished building the whole structure of the Death Star II, it would have wiped out the Rebels.

How about their spying technology? Rather than using infrared to check out heat spots on isolated planets, they drop robots all over the place. After all, a base on a big ice planet like Hoth should stick out like a sore thumb on a heat signature.
 

Spazmo

Erudite
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Monkey Island
What's funny is that in the various Star Wars space sim games, the Empire makes some really nice stuff. Assault Gunboats, TIE Advanced and *drools* the TIE Defender. TIE Fighter fans know what I'm talking about. Which leads me to believe that Lawrence Holland > George Lucas.
 

triCritical

Erudite
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Saint_Proverbius said:
How about their spying technology? Rather than using infrared to check out heat spots on isolated planets, they drop robots all over the place. After all, a base on a big ice planet like Hoth should stick out like a sore thumb on a heat signature.

spazmo said:
You know, you're right. Within the movies, most everything made by the Empire sucks. TIE Fighters have no shields or hyperdrives and eggshell hulls. Stormtroopers can't aim for shit, proving that the Imperial cloning vats are garbage. The Death Star takes all of one proton torpedo to knock out. AT-ATs and AT-STs are far too easy to trip and, apparently, to crush with logs. It also mystifies me as to why they didn't bother to equip such large vehicles with sheilds, especially since they don't have to advantage of maneuverability TIEs get. Star Destroyers are easily destroyed if you knock out the sheild generators, which are conveniently exposed and easy to hit. Only the Second Death Star was any good, and even then, the Throne Room, inexplicably, has a number of openings to deadly pits. Still, if they had actually finished building the whole structure of the Death Star II, it would have wiped out the Rebels.

And there in lies the difference between Space Operah and Sci-fi.
 

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