Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
I am reposting here the rigorous solution to the (optional) statue puzzle which can be found in the beginning of PKM. The puzzle involves 6 statues with the sword up or down, and 6 buttons that switch the position of certain swords each. One treasure room opens when all swords point up, and another treasure room opens when all swords point down.
You can probably solve this puzzle eventually by randomly clicking on buttons, but here I am presenting the rigorous solution.
Note that if you want to develop your IQ or properly maintain an aging brain, puzzles such as this are excellent training. They are even worth studying, if you are serious about it.
The method in a nutshell:
1) Note initial condition of statues (up or down).
2) Try the buttons and write down which statues each button affects.
3) Find a succession of buttons (order does not matter) that affects the statues that need to end up changed an odd (1,3,5...) amount of times, and the statues that need to end up unchanged an even (0,2,4...) amount of times.
By affecting a sword an odd amount of times, you change its direction. If you affect it an even amount of times, it remains unchanged or returns to its initial direction after a small trip.
I am going to name the 6 statues s1-s2-s3-s4-s5-s6 and the 6 buttons b1-b2-b3-b4-b5-b6. Numbering starts in the first room you see, north. Numbering ends in the second room you see, south.
Step 1: Note initial condition of statues (up or down).
s1: up
s2: down
s3: up
s4: down
s5: up
s6: down
Therefore, we need to find the combination that changes s2, s4, s6 to unlock the first treasure, and then we need to find the combination that changes all statues to unlock the second treasure.
Step 2: Try the buttons and write down which statues each button affects.
(don't forget to press the buttons a second time to return the statues to their initial condition)
Step 3) Find a succession of buttons (order does not matter) that affects the statues that need to end up changed an odd (1,3,5...) amount of times, and the statues that need to end up unchanged an even (0,2,4...) amount of times.
A post will follow that will give an even more rigorous solution for Step 3.
You can probably solve this puzzle eventually by randomly clicking on buttons, but here I am presenting the rigorous solution.
Note that if you want to develop your IQ or properly maintain an aging brain, puzzles such as this are excellent training. They are even worth studying, if you are serious about it.
The method in a nutshell:
1) Note initial condition of statues (up or down).
2) Try the buttons and write down which statues each button affects.
3) Find a succession of buttons (order does not matter) that affects the statues that need to end up changed an odd (1,3,5...) amount of times, and the statues that need to end up unchanged an even (0,2,4...) amount of times.
By affecting a sword an odd amount of times, you change its direction. If you affect it an even amount of times, it remains unchanged or returns to its initial direction after a small trip.
I am going to name the 6 statues s1-s2-s3-s4-s5-s6 and the 6 buttons b1-b2-b3-b4-b5-b6. Numbering starts in the first room you see, north. Numbering ends in the second room you see, south.
Step 1: Note initial condition of statues (up or down).
s3 ^ s1 ^
s4 v s2 v
s5 ^
s6 v
s4 v s2 v
s5 ^
s6 v
s2: down
s3: up
s4: down
s5: up
s6: down
Therefore, we need to find the combination that changes s2, s4, s6 to unlock the first treasure, and then we need to find the combination that changes all statues to unlock the second treasure.
Step 2: Try the buttons and write down which statues each button affects.
(don't forget to press the buttons a second time to return the statues to their initial condition)
b1 affects s1, s2, s4
b2 affects s1, s2, s3
b3 affects s2, s3, s6
b4 affects s1, s4
b5 affects s5, s6
b6 affects s3, s5, s6
b2 affects s1, s2, s3
b3 affects s2, s3, s6
b4 affects s1, s4
b5 affects s5, s6
b6 affects s3, s5, s6
Step 3) Find a succession of buttons (order does not matter) that affects the statues that need to end up changed an odd (1,3,5...) amount of times, and the statues that need to end up unchanged an even (0,2,4...) amount of times.
The combination that points everything up and unlocks the first room is: b1/b2/b3. Why:
s1: affected 2 times (even). UNCHANGED.
s2: affected 3 times (odd). CHANGED.
s3: affected 2 times (even). UNCHANGED.
s4: affected 1 time (odd). CHANGED.
s5: affected 0 times (even). UNCHANGED.
s6: affected 1 time (odd). CHANGED.
Thus by pressing b1/b2/b3 all swords point up, and the first treasure room is opened.
AFTER THAT, we need to switch all swords to pointing down to unlock the other treasure room. The combination which achieves this is: b1/b6. Why:
s1: affected 1 time (odd). CHANGED.
s2: affected 1 time (odd). CHANGED.
s3: affected 1 time (odd). CHANGED.
s4: affected 1 time (odd). CHANGED.
s5: affected 1 time (odd). CHANGED.
s6: affected 1 time (odd). CHANGED.
Thus you have solved the puzzle!
s1: affected 2 times (even). UNCHANGED.
s2: affected 3 times (odd). CHANGED.
s3: affected 2 times (even). UNCHANGED.
s4: affected 1 time (odd). CHANGED.
s5: affected 0 times (even). UNCHANGED.
s6: affected 1 time (odd). CHANGED.
Thus by pressing b1/b2/b3 all swords point up, and the first treasure room is opened.
AFTER THAT, we need to switch all swords to pointing down to unlock the other treasure room. The combination which achieves this is: b1/b6. Why:
s1: affected 1 time (odd). CHANGED.
s2: affected 1 time (odd). CHANGED.
s3: affected 1 time (odd). CHANGED.
s4: affected 1 time (odd). CHANGED.
s5: affected 1 time (odd). CHANGED.
s6: affected 1 time (odd). CHANGED.
Thus you have solved the puzzle!
A post will follow that will give an even more rigorous solution for Step 3.
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