Silva
Arcane
So, no faction abilities.
It'll probably show up in some subsequent supplement. If at all. Shame.
It'll probably show up in some subsequent supplement. If at all. Shame.
It gives creatures some context (couple or so paragraphs) plus stats. It also comes with a bunch of tables for generating encounters by alignment, type of creatures, etc. Shit like..What is the bestiary like ? Does it actually make its monsters interesting or are they just a bunch of stats ?
Nothing remains to be seen. Outlands & gate-towns are better depicted than ever, with governments, movers & shakers, local intrigue and great visuals. Besides being more playable out-of-box, with random tables to inspire adventures and encounters. And the fluff was changed (mostly) for the better/to be more playable, IMO. Same can be said for Sigil itself.Verdict: Still remains to be seen.
there's now a fucking train station right by the gate if you enter Mechanus from Automata,
Odd that I didn’t see this before. Mind’s Eye? Huh, guess that means that the Faction War is still canon. But the Mercykillers still exist, so I guess their split didn’t last long…12 Recruitment Posters for Sigil Factions:
https://www.dndbeyond.com/posts/157...ction-recruitment-posters#recruitment-posters
Superb artwork. They seem to have tweaked the factions for better playability. Ending the (nonsensic) Xaositechs and the (stupid) Revolutionaries to give space for "Hands of Havoc" (liberate through chaos) is clever.
Mind's Eye is a fusion of the Believers of the Source and the Sign of One, formed after the Faction War. The Hands of Havoc look like a mix of the Indeps, Revolutionary League and Xaositects. The Heralds of Dust are just the gender-neutral Dustmen. Adding them all up you still end up with the 15 Factions of yore.Odd that I didn’t see this before. Mind’s Eye? Huh, guess that means that the Faction War is still canon. But the Mercykillers still exist, so I guess their split didn’t last long…12 Recruitment Posters for Sigil Factions:
https://www.dndbeyond.com/posts/157...ction-recruitment-posters#recruitment-posters
Superb artwork. They seem to have tweaked the factions for better playability. Ending the (nonsensic) Xaositechs and the (stupid) Revolutionaries to give space for "Hands of Havoc" (liberate through chaos) is clever.
Put this comparison in the dictionary under Decline.Mind's Eye is a fusion of the Believers of the Source and the Sign of One, formed after the Faction War. The Hands of Havoc look like a mix of the Indeps, Revolutionary League and Xaositects. The Heralds of Dust are just the gender-neutral Dustmen. Adding them all up you still end up with the 15 Factions of yore.Odd that I didn’t see this before. Mind’s Eye? Huh, guess that means that the Faction War is still canon. But the Mercykillers still exist, so I guess their split didn’t last long…12 Recruitment Posters for Sigil Factions:
https://www.dndbeyond.com/posts/157...ction-recruitment-posters#recruitment-posters
Superb artwork. They seem to have tweaked the factions for better playability. Ending the (nonsensic) Xaositechs and the (stupid) Revolutionaries to give space for "Hands of Havoc" (liberate through chaos) is clever.
And going by the Factol names this is before any Faction War happened, the most obvious indicator being that the Factol of the Fated is Duke Rowan Darkwood (with his archrival Erin Darkflame Montgomery leading the Sensates). Note that the people on the posters are not the Factols: we already know that Rhys of the Ciphers looks like how she did back in 2e, albeit... updated.
2e:
5e:
And before you ask: no, I don't know how the Mind's Eye came to be when the Faction War wasn't a thing.
And before you ask: no, I don't know how the Mind's Eye came to be when the Faction War wasn't a thing.
Yeah, the Godsmen are all about shaping yourself into something greater while the Signers are all about that meme magic to shape the multiverse. Adding those two together you get a group that seeks to improve themselves by both shaping themselves and the multiverse around them... but why do both at the same time? The group's said to be all about finding personal enlightenment and self-discovery by finding the knowledge within, which sounds more like a mix of the Believers of the Source and the Guvners of all people. Guess the Ciphers aren't a fan of them either.Few Planescape fans will regret the retcon of the Faction War. But it should have been retconned entirely : the Mind's Eye is a dumb fucking idea, especially since it replaces one of the best factions (the Believers of the Source).And before you ask: no, I don't know how the Mind's Eye came to be when the Faction War wasn't a thing.
The Mind's Eye com from the TSR era, not WotC. It was introduced in the Faction War arc, which was ass and the new edition did well to retcon.Yeah, WotC is not a good company to be handling this. The concept of factions is neat, but you need competent writers to write it well.
Btw, I have yet to see a bad change from a pure playability standpoint in the new edition. They trimmed the nonsensic factions and (slightly) reworked the reamining ones to the better. Believe me, Godsmen and Signers were cool in theory, but nobody played them in practice.