Flying Spaghetti Monster said:
b) Since hybrids make the game more marketable to those that don't like RPG, it's naturally increasing the fan base for hybrids, which isn't in itself a problem, but I think it's also siphoning off interest from full blooded RPGs. An RPG fan will at least consider, in many cases, in giving Deus Ex 3 or Alpha Popamole a shot
And that's where the problem lies, I believe. Take wargamers - they wouldn't accept compromises like RTS or some other retard-friendly shit pushed down their throats in mid-90s, so the mainstream realized this niche isn't going to be swindled into buying their crap and wrote them off entirely. Outcome: a thriving indie community that fends for itself and enjoys dozens of quality releases per year, completely with their own publishers and distribution channels. Same with roguelike and IF enthusiasts circa 1990. Same slowly brews with adventure games these years.
The problem with "RPG community" is that it's too blurred, too amorphous and can't for the life of it decide clearly what is the kind of game they want to play. Worse yet, even the supposedly most "prestigious" and hardcore groups are drooling in anticipation of whatever next release bethesda, bioware or obsidian are promising, despite being fully aware it's going to barely qualify as RPG. We have had our chance to have our own underground scene like wargamers, it was developing nicely in around 1993-96, then BIS and Bioware and Troika brought the so-called "resurrection" (moar liek coup-de-grace) to the genre, and from then on, no two people can agree on what's an RPG they so want to play.
We need brutal cleansing of our ranks. Killing everyone who doesn't have a clear vision of the genre would be a good start. When there would be no RPGs produced by mainstream companies any longer, THEN we can build our genre back.