314159 said:
Nice try, assburger. Tell me more about the Story, Dialogue, and Level design in poker. Oh, I take it poker is not a game. Neither is football. What about Civilization?
you are talking shit!
playing a game you are taking part as a player in a world described by a set of rules. your motivation in the games you chose are in the case of poker to be the last one standing, or win as much coin as you can in each round. so poker does have a story/narrative when seen as a motivation to complete the game. same in planescape torment or any other game. the story is there to encourage you to go on.
planescape torment = you lost your memory and need to get it back from there on the story unfolds
poker = a couple of players try to outwit each other. from there on the story unfolds
football = two teams "wrestle" for technical supremacy with a ball by kicking it into the enemies goal. from there on the story unfolds
civilization = ..well you basically start at 0 to lead your civilization to wealth and glory. from there on the story unfolds
even if the story is not presented by cinematics/text it is still there. every game needs and every game HAS a story/narrative. Sometimes more restrictive and sometimes to be shaped more or less by your own imagination, or inside a certain set of ludic rules. so how you go about your business is up to you and up to the rules. this is how storytelling in games work. just because some games are more cinematic/wordy does not mean less cinematic/wordy games do not have a story.
dialogue or discours is represented by interacting with npcs/other players of the game/or in your civilization example other civilizations.
planescape torment = interaction with npcs, the world
Poker = interaction with other players, the dealer, the cards
football = interaction with the ball other players, the fans, the referee
civilization = interaction with other civilization and your inhabitants of your civilization(see if theyre happy enough..well to be honest that was a guess on my part i dont know if it is of any importance how happy your little guys are..)
there you have your dialogue/discourse which happens in EVERY ludic environment.
Dialogue..amongst other things = an exchange of ideas and opinions. playing a hand thinking it is good, or kicking a ball at a goal thinking it will score is dialogue at the very least between you and the goal keeper.
level design is the shape or world of the game in which you have to follow it's certain set of rules
planescape torment = the planes with a very distinct set of rules which you find out by dialogue
poker = the poker table(you could use any table but there is a distinct one that comes to mind when thinking of poker) which let's you to put the cards and the chips on. well basically any flat, level surface would suffice, but anything lopsided wouldnt allow the game to be played. so there is a level design.
football = a field of a certain size, two goals.
civilization = the world map
these are all level designs because these make up the gameworld.
these might not be the main reasons why the games you chose are played.
But you trying to piss all over captain shreks argument and you trying to corner him with your arrogant superficial knowledge is just too much.
if you like it or not, you are talking shit.
and it is kinda sad to have you as a dumb little shit who is obviously retarded beyond all description call everyone with a better grasp on gaming concepts..or concepts in general an assburger. that is a pretty easy way to display yourself as the dimwitted cuntface that you are. and your exceedingly good at that...