I think I'll start doing that a little bit more. But this has me thinking a little bit about where we are and where things are headed.
If you guys aren't
feeling the RP heavy stuff, and want something a little more tightly focused on exploration, combat and treasure hunting vs. investigation and role-play then please let me know. I didn't set out to steer the game this direction, but it sort of feels like it's taken on a life of its own (which is firmly my own fault).
If this stuff is boring or not engaging, please tell me - you won't hurt my feelings. Frankly, I'm just as new to PbP as all of you and I'm starting to wonder if the format isn't so great for a the kind of game that seems to be emerging - something this RP dense really seems to stretch things out and makes "progress" feel pretty slow.
What am I saying besides rambling? Good question. How about we step aside and take stock. Post below any thoughts or impressions about where things are heading and what you'd like to see going forward. If you think everything is OK as-is, that's fine too. Truly though, my main goal is to entertain you as much as myself. If you guys want something a little more quick-paced and bare-knuckled, it's fairly easy to shift focus and make that happen.
Then again, if people aren't feeling it all and want to do something totally different, I've got a ton of published material like Rappan Athuk, Barrowmaze, DCC modules, Thieves World, Old TSR modules: Keep on the Borderlands, In Search of the Unknown, Temple of Elemental Evil, etc. I'd even be up for switching rule systems to something like Crypts & Things (Don't worry, it won't cost anybody anything, I've got the pdf), which might even be a better fit for a more fast-paced style of play and characters start off much more competent and tough than the typical 1st level Swords & Wizardry character, so you can do more early on (Plus, I promise. No house rules!
).
Anyway, long story short: I'm happy to continue on as we are and just as happy to do something different. Don't hold back.