nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
Okay, I gotta know. Why the devil you all throw money around attracting attention whenever you have it? Same thing with the rivals, seems like a bad idea, an ad for local robbers and thieves.The first night, Grima spends hundreds of deniers on casks of wine, buying rounds for the house much to the delight of the dozens and dozens of patrons that seem to materialize out of nowhere as the night wears on.
Also, nikolokolus, I'm not versed in the art of forum plays. Do these interludes happen automatically or do you play it out with the party in private chat on roll20?
this was all handled "off camera" in a group chat, then summarized by me here.
The notion is, carousing for fun and profit! By risking 10-100% of their most recent haul, players can engage in downtime hijinks (on this table) and they risk (mostly) bad or (occasionally) beneficial outcomes and convert the money blown to XP. The nominal notion is that big risks can translate into big rewards and it can be a money sink as well.
As for it being an LotFP thing? No, it's a house rule thats been floating around the OSR blogosphere for about a decade. Whether XP for gold makes sense depends on what the goals of your game are. This is a "get rich or die trying" exploration campaign, not a combat game. Making the bulk of XP revolve around treasure incentivizes non-combat solutions vs. brute force (trickery, subterfuge, bullshittery, etc.) The carousing mechanic just adds an additional gambling element and speeds up advancement, which is already glacial slow in a PbP game.
On that note, this is a game thread and I'd rather talk about this in a separate thread in the Gazebo instead of cluttering things up here if you don't mind?
The notion is, carousing for fun and profit! By risking 10-100% of their most recent haul, players can engage in downtime hijinks (on this table) and they risk (mostly) bad or (occasionally) beneficial outcomes and convert the money blown to XP. The nominal notion is that big risks can translate into big rewards and it can be a money sink as well.
As for it being an LotFP thing? No, it's a house rule thats been floating around the OSR blogosphere for about a decade. Whether XP for gold makes sense depends on what the goals of your game are. This is a "get rich or die trying" exploration campaign, not a combat game. Making the bulk of XP revolve around treasure incentivizes non-combat solutions vs. brute force (trickery, subterfuge, bullshittery, etc.) The carousing mechanic just adds an additional gambling element and speeds up advancement, which is already glacial slow in a PbP game.
On that note, this is a game thread and I'd rather talk about this in a separate thread in the Gazebo instead of cluttering things up here if you don't mind?