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Sorry, not wanting to be a hard-ass, but I can't make a rule-change like that on the spot, especially in the heat of a battle. . . . after the fight is over and if a majority agrees it would be a good idea, then we can change that rule going forward
Roll 1d100 for the major wound and also make a Luck roll to see if the affect of the major wounds are permanent.
Amon looks up as at the ogre approaches and winds up for a swing, and shouts. "Solon, I hope you have something good planned, otherwise we will probably end up dead!"
Well, Rhenmyr is going to die one way or another. The dice gods have been angry since entering faerie, so he's going do what he can to take out Sreng. Hopefully the rest of you will live.
Amon looks up as at the ogre approaches and winds up for a swing, and shouts. "Solon, I hope you have something good planned, otherwise we will probably end up dead!"
Llywelyn ap Gruffydd make a dodge roll to see if you can get inside the ogre's guard first.
The ogre grunts in frustration as Amon deftly pushes his club into the dock sending splinters flying and his eyes go wide as Amon quick as a cat darts his blade and attempts to get inside his guard, but he closes off the opening and keeps Amon at bay.
I checked your character sheet and you were missing a hit point. You have 10 left and 10 rounds before you will collapse from the shock of the major wound.
Depends on the potion. Herbal, non-magical brews (if they are healing potions) take effect over a few hours (things distilled from golden moss for instance). Other potions take effect immediately. Ask me what you want to drink and I'll give you an answer.
A bum-rush implies breaking contact without trying to dodge, which succeeds automatically, but will subject Borric to at least 2 free attacks, and possibly 3 or 4 (depending on where he's trying to get to). However, you could try to make a dodge roll for every opponent you are trying to get past, but you'd get stopped wherever you fail your first Dodge roll
Sreng would only get one free attack if Borric tried to go past him, he'd get no free attack if Borric was closing on him . . . but yeah, some nasty free attacks from a few baddies at least.
Knock-backs are done with a Wrestle or a shield bash.
Spot rule from page 88:
An Adventurer knocks back an opponent one yard for each point that the attacker’s STR exceeds the foe’s SIZ, with a minimum result of 1 yard. Two sorts of Knock-Back attacks exist: neither can be parried:
• A successful Wrestle roll for an attacker without a shield. Example: Bregdan is STR 16. He successfully wrestles a SIZ 14 opponent on the Resistance Table and knocks him back two meters. The opponent must receive a successful Agility roll, or go sprawling as well.
Both of these Ogres are pretty large (SIZ 19), so you're talking about a 45% chance to push one of them back about a yard (and possibly knock him over) if your wrestle roll is successful against his opposed wrestle roll. Currently the ogre that Borric slammed into at the start of the fight is tottering and looks to be on his last leg (literally) The one adjacent is uninjured, the one behind him (in-line with Sreng) is pretty battered and bruised from Solon's wall of water and Sreng seems pretty beat-up as well. FWIW, the grid squares are just for reference, this isn't like D&D where every creature occupies and blocks a square just by being there; the battlefield is fluid and there are gaps for movement.
ERYFKRAD So just to clarify, did you want to have a go at the ogre you've been whacking on, or did you want to try your "Dodge, Dodge, Dodge, Dodge, help Rhenmyr" gambit?
ERYFKRAD So just to clarify, did you want to have a go at the ogre you've been whacking on, or did you want to try your "Dodge, Dodge, Dodge, Dodge, help Rhenmyr" gambit?
ogre attempts to parry(40%), [1d100] = 67% FAIL!
Borric lifts his maul over his head. the wounded ogre in front of him overreacts and jerks his club up anticipating an overhand attack, instead, Borric pulls down his maul swings low and up, knocking the ogre in the chin; teeth and a tusk go flying and the creature topples backward dead as disco.
Would I be able to soldier carry Rhenmyr to Solon(I think they can heal?), by just making 2 dodge around Sreng and Ogre 1, and just moving around the group of other Ogres?
For what it's worth, I'm not incapacitated. I just think I'm going to die when Sreng gets his 2 haxing attacks. I would rather unleash 2 vials of Altalantian whoopass on him first. Blow him to bits and he wont regenerate I imagine. If I land a hit with my spear it might do him in. 6-7 +1d6 with a good chance of 1d6 fire to boot. But unseen servant is a dick.
Potions: I have 2 healing potions from the goblin guy.
For what it's worth, I'm not incapacitated. I just think I'm going to die when Sreng gets his 2 haxing attacks. I would rather unleash 2 vials of Altalantian whoopass on him first. Blow him to bits and he wont regenerate I imagine. If I land a hit with my spear it might do him in. 6-7 +1d6 with a good chance of 1d6 fire to boot. But unseen servant is a dick.
Potions: I have 2 healing potions from the goblin guy.