Major_Blackhart
Codexia Lord Sodom
We're keeping that artifact. It will definitely help us through the hard times.
Sorry was working all morning like crazy. What did I miss?
Knocked out. Don't worry, you got doctored to full.Killed or knocked out?
If Isaac could just hear out what town has to say about Annabelle in general, how long she been here, where she's from, frequent visitors, et cetera, that would be handy.
'Tarn't many who can say that after being shot like they were the broadside'na barn. What say we look in at the woman who damn near kilt you and ask her a thing or two?"Bill Williamson regains consciousness slowly. His eyes flitter open, and it's as if he's blinded by a bright light. He shuts them, blinking reactively, and blinding white fades to the dim glow brought on by a burning lantern, a peaceable golden yellow. Shadows nearby seem to take form and shape, blurred and unrecognizable save for becoming human-like in shape.
"Be I amongst tha' livin', I says thankee fer savin' my life. Be I amongst tha dead an' departed, kiss my ass Bear Claw Rourke, I done won tha' poker game fair an' squares, ya ignern't Ma'souree outrider."
A sudden pain washes over him and his body aches horrifically. That slow throb turns to a stinging which turns to a harsh burning, and Bill grabs his shoulder reactively.
"Gawd be damned, I's livin. Ain' nearly 'nough pain fer whar's I's headed onst I eats dirt."
"Yes indeedy. Name's Cormac. Tencount Cormac in the bare knuckle ring. But this ain't no ring here."Got a name frien'?"
If the party accepts, you guys will have exactly 10 questions to ask, suspect of your choosing, but it's 10 questions / minutes total, so choose wisely. No matter how short or long the questions/answers are, we'll approximate that it takes 1 minut per dialog on average, hence 10 questions. After that, the Sheriff interrupts you. Whether you want to ask question by question, or post 10 questions straight away and have me answer them in one go, if you want to talk about it beforehand IC/OOC... totally up to you.
let me know what else we want to do.
If the party accepts, you guys will have exactly 10 questions to ask, suspect of your choosing, but it's 10 questions / minutes total, so choose wisely. No matter how short or long the questions/answers are, we'll approximate that it takes 1 minut per dialog on average, hence 10 questions. After that, the Sheriff interrupts you. Whether you want to ask question by question, or post 10 questions straight away and have me answer them in one go, if you want to talk about it beforehand IC/OOC... totally up to you.
- Okay, does checking for tattoos count as a question, or as several or what? Plus one of us might have to check the Sheriff for tattoos- I don't think he has one but paranoia demands its due.
- That, I think Jones would be easier to interrogate if we can scare him. I mean Skull ran from this town, so there is a good chance that we could use that as an advantage on this here Jones.
- I want to know the connection between the marauders and the Aces gang. If there is one.
- Next I want to know where this Idriques fellow that they mentioned is. We could head him off and interrogate him to tell us where to find Carter, Bugbear. And Wheeler burg, maybe.
- Also want to know where Skullface operates from. If Aces and the Marauders are connected, handling Skullface(when we are good and ready) will give us another trail to follow. And taking Skullface out of the equation should present us a strategic advantage in these parts if we pursue it.
These I can think of right now. Major_Blackhart , 'Stella Brando' now? , Windwir and when you get to this bit, Helly , let me know what else we want to do.
The party has settled on the following questions so far:
To the Mysterious Woman:
Are the aces and marauders linked up
What is the size of Carter's organization
Where were they gonna take Tencount
When is Idriques expected and where is he now
To Seth Jones
What can you tell us that is good enough to get you a pardon?
In the interest of expediency, we'll start with these.
After about an hour or so of conferring together, as well as with the Sheriff, in the privacy of his office, the posse crosses the dusty room and enter the cell block. It's loosely separated from he rest of the Sheriff's building with wooden planks that were added at a point where the building itself was already finished, a necessary modification to the blueprints as everyone who enters notices immediately - the cells themselves have no amenities, and a bucket is in each room to serve as a toilet. The smell hits everyone immediately upon opening the door, and seems to be another sign of the Sheriff not really managing to keep his office functional without the two deputies at his side.
To the immediate right is a cell holding Seth Jones, who seems to be very nervous as he paces back and forth in the 10 square feet large cell.
The second and last cell on the right is occupied by the Mysterious Woman, and she's completely unphased by the posse's arrival - as before, she continues staring out of her cell window, but not in a deflated way. She almost seems... hopeful? As she holds her hands behind her back, with a side, confident stance, the Ace of Spades tattoo on her wrist is on display.
Dancing Blades, in the last cell on the left, emanates a similar sort of energy; he's sat on the dirty floor with his eyes closed, almost as if he was meditating. In contrast to Seth Jones, the other two captives appear very calm.
The fourth cell on the immediate left is currently empty.
Isaac is chosen to be the interrogator, judged by the party to have a silver tongue and the faculties necessary to pick up on clues and cues the prisoners might give out involuntarily. When he approaches the Mysterious Woman, to their surprise, she turns around by herself and ends up the first on to speak.
"Ah, has the good Sheriff hired new deputies? What are you here for, boy? Questions?"
She does not seem to react to the first part of Isaac's question, and "the Aces Gang" is accepted by her as something she can be a part of, without giving any exception. When the idea of Marauders being an ally is brought up, however, she laughs - loudly, and with a cackle, almost like how you'd imagine a crow would laugh if it could.
"There is nothing and no one that would want to associate themselves with those crazy psychos, you fool. They do nothing but pass through the land and ravage; no nuance, no goal other than brutal violence. If it were up to me, they'd be put down like the rabid dogs they are. And we certainly don't need a pack of idiots as friends."
Isaac notes that she is eloquent and well spoken - she almost seems educated, which would be unheard of. He then asks about the size of the Aces Gang, since she does not seem to refute the name.
"You'll never know. Never be able to count. You'll be dead sooner or later, and it won't matter if it's five, ten, or a thousand."
She says this very confidently, and a chill runs up Isaac's spine when he hears - and most importantly, watches - her say it. There is a cold look in her eyes, as if it was a promise, not merely a threat. Either way, he moves to questioning her around Tencount. As Isaac does so, the Mysterious Woman turns her head and shifts her gaze at Tencount.
"You'll find out soon." She offers no further clues and Isaac can tell - the way she puts emphasis on soon motivates him to quickly move on to the next question, about the man the posse knows as "Idrique". When the question is posed, the Mysterious Woman not so subtly walks over to the cell door, close enough so that instead of the street, she can see up to the sky, and glares at the setting sun poking up from above the buildings and horizon.
"Soon, I think. Then again, Phillip has never been punctual. But I'd sleep with one eye open if I were you." the woman chuckles and turns back to the posse. She walks across her cell towards Isaac, but her gait is different; instead of calm, cool, and collected, she swings her hips and puts one foot in front of the other in small, calculated, slow steps, and all the men in the room have a hard time remembering the woman is an enemy.
"So, I've answered all of your questions, like a good girl. What do I get out of it? Does anyone have some tobacco?"
The rest of the posse notes during the interrogation that Seth Jones had stopped pacing, and was listening intently to what was going on in the next cell. He doesn't offer up much in terms of reaction to what the Mysterious Woman says, and then takes a few distraught steps back when Bill and Tencount approach his cell, using their imposing looks to play on the young man's fears. Bill has no quarrel threatening the boy and asks for information in as intimidating a way as possible, ending his demand with calling Jones a "shitstain". That's the soft-spoken Preacher's cue to step in, as amateur hour is up, and Ewan Woolsey steps up to Jones' cell. He offers up that the Sheriff owes them a favor, and if Jones provides useful information, they'll speak to the Sheriff in his favor.
"I-I- ain't got nothin'!! It's uh --" he seems to think long and hard about what he can offer "I ain't even a Marauder proper - I was recruited in El Paso, like, two weeks ago, we was asked by this sonovubitch days before the second attack to be, er, on the inside -- and when it came thru, I was jus' put on the train and sent down-- Skull ain't even talk t'a me in person!!"
The man visibly shakes, as he lowers his voice, glimpsing towards Dancing Blades, who seems to have opened one eye during his "meditation".
"Only useful thing t'a tell, me thinks, is that Skull 'imself never stays with the main troop. When we's pillagin' and robbin' a town of his choosin', he disappears fo' a day, two at a time, with two a'his lieutenants or whatevers, an'they only come back when he's ready to give more orders, or an attack is imminent, or when we was supposed t'a be movin' the train... I saw him one evenin' in Albuequerque, comin' back on 'is horse from the West, I remember that 'cause in the sun in his back gave me the heeby jeebies, seein' him ride in like some demon figure with the fiery sun 'hind 'im... I can't tell yah' more, I swear, please help me out..."
The young man almost breaks into tears as he finishes telling the posse what he knows.
Major_Blackhart what say you?The party has settled on the following questions so far:
To the Mysterious Woman:
Are the aces and marauders linked up
What is the size of Carter's organization
Where were they gonna take Tencount
When is Idriques expected and where is he now
To Seth Jones
What can you tell us that is good enough to get you a pardon?
In the interest of expediency, we'll start with these.
After about an hour or so of conferring together, as well as with the Sheriff, in the privacy of his office, the posse crosses the dusty room and enter the cell block. It's loosely separated from he rest of the Sheriff's building with wooden planks that were added at a point where the building itself was already finished, a necessary modification to the blueprints as everyone who enters notices immediately - the cells themselves have no amenities, and a bucket is in each room to serve as a toilet. The smell hits everyone immediately upon opening the door, and seems to be another sign of the Sheriff not really managing to keep his office functional without the two deputies at his side.
To the immediate right is a cell holding Seth Jones, who seems to be very nervous as he paces back and forth in the 10 square feet large cell.
The second and last cell on the right is occupied by the Mysterious Woman, and she's completely unphased by the posse's arrival - as before, she continues staring out of her cell window, but not in a deflated way. She almost seems... hopeful? As she holds her hands behind her back, with a side, confident stance, the Ace of Spades tattoo on her wrist is on display.
Dancing Blades, in the last cell on the left, emanates a similar sort of energy; he's sat on the dirty floor with his eyes closed, almost as if he was meditating. In contrast to Seth Jones, the other two captives appear very calm.
The fourth cell on the immediate left is currently empty.
Isaac is chosen to be the interrogator, judged by the party to have a silver tongue and the faculties necessary to pick up on clues and cues the prisoners might give out involuntarily. When he approaches the Mysterious Woman, to their surprise, she turns around by herself and ends up the first on to speak.
"Ah, has the good Sheriff hired new deputies? What are you here for, boy? Questions?"
She does not seem to react to the first part of Isaac's question, and "the Aces Gang" is accepted by her as something she can be a part of, without giving any exception. When the idea of Marauders being an ally is brought up, however, she laughs - loudly, and with a cackle, almost like how you'd imagine a crow would laugh if it could.
"There is nothing and no one that would want to associate themselves with those crazy psychos, you fool. They do nothing but pass through the land and ravage; no nuance, no goal other than brutal violence. If it were up to me, they'd be put down like the rabid dogs they are. And we certainly don't need a pack of idiots as friends."
Isaac notes that she is eloquent and well spoken - she almost seems educated, which would be unheard of. He then asks about the size of the Aces Gang, since she does not seem to refute the name.
"You'll never know. Never be able to count. You'll be dead sooner or later, and it won't matter if it's five, ten, or a thousand."
She says this very confidently, and a chill runs up Isaac's spine when he hears - and most importantly, watches - her say it. There is a cold look in her eyes, as if it was a promise, not merely a threat. Either way, he moves to questioning her around Tencount. As Isaac does so, the Mysterious Woman turns her head and shifts her gaze at Tencount.
"You'll find out soon." She offers no further clues and Isaac can tell - the way she puts emphasis on soon motivates him to quickly move on to the next question, about the man the posse knows as "Idrique". When the question is posed, the Mysterious Woman not so subtly walks over to the cell door, close enough so that instead of the street, she can see up to the sky, and glares at the setting sun poking up from above the buildings and horizon.
"Soon, I think. Then again, Phillip has never been punctual. But I'd sleep with one eye open if I were you." the woman chuckles and turns back to the posse. She walks across her cell towards Isaac, but her gait is different; instead of calm, cool, and collected, she swings her hips and puts one foot in front of the other in small, calculated, slow steps, and all the men in the room have a hard time remembering the woman is an enemy.
"So, I've answered all of your questions, like a good girl. What do I get out of it? Does anyone have some tobacco?"
The rest of the posse notes during the interrogation that Seth Jones had stopped pacing, and was listening intently to what was going on in the next cell. He doesn't offer up much in terms of reaction to what the Mysterious Woman says, and then takes a few distraught steps back when Bill and Tencount approach his cell, using their imposing looks to play on the young man's fears. Bill has no quarrel threatening the boy and asks for information in as intimidating a way as possible, ending his demand with calling Jones a "shitstain". That's the soft-spoken Preacher's cue to step in, as amateur hour is up, and Ewan Woolsey steps up to Jones' cell. He offers up that the Sheriff owes them a favor, and if Jones provides useful information, they'll speak to the Sheriff in his favor.
"I-I- ain't got nothin'!! It's uh --" he seems to think long and hard about what he can offer "I ain't even a Marauder proper - I was recruited in El Paso, like, two weeks ago, we was asked by this sonovubitch days before the second attack to be, er, on the inside -- and when it came thru, I was jus' put on the train and sent down-- Skull ain't even talk t'a me in person!!"
The man visibly shakes, as he lowers his voice, glimpsing towards Dancing Blades, who seems to have opened one eye during his "meditation".
"Only useful thing t'a tell, me thinks, is that Skull 'imself never stays with the main troop. When we's pillagin' and robbin' a town of his choosin', he disappears fo' a day, two at a time, with two a'his lieutenants or whatevers, an'they only come back when he's ready to give more orders, or an attack is imminent, or when we was supposed t'a be movin' the train... I saw him one evenin' in Albuequerque, comin' back on 'is horse from the West, I remember that 'cause in the sun in his back gave me the heeby jeebies, seein' him ride in like some demon figure with the fiery sun 'hind 'im... I can't tell yah' more, I swear, please help me out..."
The young man almost breaks into tears as he finishes telling the posse what he knows.Anyone think it worthwhile to persuade the Sharf to deputize this here boy?