Excidium
P. banal
Hey, in TRVE KVLT D&D, mages only learn new spells through scrolls, a mentor or a stolen spellbook, all of which are dictated by the DM. I thought you guys thought the old school route is always superior?
Hey, in TRVE KVLT D&D, mages only learn new spells through scrolls, a mentor or a stolen spellbook, all of which are dictated by the DM. I thought you guys thought the old school route is always superior?
I know yours but not theirs. Also in my opinion learning a new spell should be an important event for the wizard, not something you just pick from a list. Haters gonna hate.
It's more fun when magic progression is integrated into the game through quests and treasure. Learning new spells could be an adventure into itself. Getting your first 3rd level spell in 3e is certainly exciting, but learning protection from normal missiles from the spellbook you found in the body of the enemy magic user is so much more exciting. Or spending all your hard-earned treasure in a scroll of fireball. Or convincing the party to do an errand for a powerful mage so he teaches you the Haste spell...
I would be fine with this actually.It's more fun when magic progression is integrated into the game through quests and treasure. Learning new spells could be an adventure into itself. Getting your first 3rd level spell in 3e is certainly exciting, but learning protection from normal missiles from the spellbook you found in the body of the enemy magic user is so much more exciting. Or spending all your hard-earned treasure in a scroll of fireball. Or convincing the party to do an errand for a powerful mage so he teaches you the Haste spell...
Sorry, but that's just plain bullshit.
Hoverdog: Provides sensible arguments.
I have no problem with Chaos Chronicles handling it even more tightly by limiting you to a single self-chosen spell each level and finding the rest.
What I take issue with is developers forcing spell-selection.
I am sorry, but from your collegues answers I have gotten the impression that you simply assign spells at level up.I have no problem with Chaos Chronicles handling it even more tightly by limiting you to a single self-chosen spell each level and finding the rest.
What I take issue with is developers forcing spell-selection.
We limit the number of self-chosen spells to pick from. Some spells are indeed not available on levelup for free, but from scrolls.
Indeed, that was the problem.I am sorry, but from your collegues answers I have gotten the impression that you simply assign spells at level up.I have no problem with Chaos Chronicles handling it even more tightly by limiting you to a single self-chosen spell each level and finding the rest.
What I take issue with is developers forcing spell-selection.
We limit the number of self-chosen spells to pick from. Some spells are indeed not available on levelup for free, but from scrolls.
Agreed, no spell selection is actually better than a shoehorned one.Thanks Hobgob for this explanation, I was mistaken about how it is designed. So perhaps the best design choice would be not to grant a new spell when wizard level up.Let him force to discover it, by any form/action.In this case, it fits me.What I don't like is to grant an imposed new spell when wizard level-up, but that's obviously a different design
I am sorry, but from your collegues answers I have gotten the impression that you simply assign spells at level up.
Even when discussing some micro RPG game elements, some people tend to behave like drama queens. It's a fucking minor change to other RPGs but everybody went crazy because the spell selection is reduced. Other (good) cRPGs didn't grant ANY free spells on levelup at all.We choose which new spells you can learn on level-up and where you find/purchase scrolls to learn others.
And Hobgoblin, I really thought you were above quoting one sentence and disregarding valid points, unlike your unfortunate friend
Sorry, but that's just plain bullshit.Hoverdog: Provides sensible arguments.
This is still the Codex. Did you think getting your own forums here will suddenly make us all nice and polite?And Hobgoblin, I really thought you were above quoting one sentence and disregarding valid points, unlike your unfortunate friend
If you call other people's contribution here 'plain bullshit', you should not expect a healthy discussion afterwards. And I can't respond to your arguments in detail because this particular game element is a) not in my scope right now and b) I don't think we will find any agreement here.
I might have been on the Codex too long, but I imagine a bit different things under "overreacting moron" than anything that went down in this thread.There's a difference between being blunt and being an overreacting moron.
There's a difference between being blunt and being an overreacting moron.
In D&D every single class gets class specific feats, spelllike abilities and supernatural powers at defined levels. This has never been a problem and nobody will complain, if we handle it the same. But if we adopt the exact same system for spells, it does change everything?Which is why 3.5 Wizard handles it perfectly. Player control + learning from scroll = best of both worlds. I have no problem with Chaos Chronicles handling it even more tightly by limiting you to a single self-chosen spell each level and finding the rest.
What I take issue with is developers forcing spell-selection.
Even when discussing some micro RPG game elements, some people tend to behave like drama queens.