Too much stuff annoyed me about Two Worlds when I tried it. Voice acting, weird day-and-night cycle, inability to wait or rest, resurrection shrines and mana shrines every few steps, weird design decisions such as virtual absence of female NPCs, etcetera. Some of the quests were good, itemization was nice, but all in all it gave an impression of being a sort of random collection of fantasy clichés without plan or coherence. For all its numerous flaws, Oblivion held my attention for much longer.
What was weird about the day-night cycle?